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Posted: Mon Dec 01, 2003 8:16 pm
by Prime
Hmmm I wish the timer could be turned off. Seems that in big levels that cpu's don't want to battle but go around collecting the items. Then when I do start to beat them up, i have like 5 seconds to do so.

Posted: Mon Dec 01, 2003 8:28 pm
by Zambini
Good stuff, I'm enjoying the new duel mode in particular.

Posted: Mon Dec 01, 2003 8:55 pm
by jb
Prime wrote:Hmmm I wish the timer could be turned off. Seems that in big levels that cpu's don't want to battle but go around collecting the items. Then when I do start to beat them up, i have like 5 seconds to do so.
Well we can try to tweak the bot AI a bit better...so they ignore pickups. Also you can increase the round timer so that at least gets you some more time to fight :)

Posted: Mon Dec 01, 2003 9:14 pm
by Mad Max RW
Yeah, I was having problems with the strict timer before I found out you can change the settings to some infinite number. No more problems.

Posted: Mon Dec 01, 2003 9:24 pm
by halprin
Downloaded it last night and played some with the crew and it was great! Of course I got owned since they have been playing for some time now but it was still awesome!

Tell me if I get this straight: You can't make the animations go faster because of they way UT 2k3 is programmed but you can make shorter animations. The shorter animations are used in the light stance and longer animations are used in the heavy stance. Am I right on this?

Posted: Mon Dec 01, 2003 9:44 pm
by Scorch
The katana is a bit long, which makes it cool to kill an enemy, because its slomo when they die. Now, if you could attach extra details to the katana and every other weapon, we could have a shinobi model(From the PS2 Shinobi game) and liven up some duels!

I got a question though. In a new patch or something, can you allow us to go into first person view if the server is first person view only? Its hard to get a head kill with just 3rd person.

Posted: Mon Dec 01, 2003 10:23 pm
by Brandon
Im loving every min. of this chaos duel thing, talk about fun, and the needler ammo is ok, but I wish it didnt sound like a flak cannon when you shot and that it would shot out more than four needles when you fire it. (just giving some ideas :wink: )

One thing how does the proxyinvasion work, when I look threw the game list all I have is normal invasion?

Posted: Mon Dec 01, 2003 10:31 pm
by Scorch
There is no proxy invasion. The only way to have an invasion with proxies is to use Chaosut mut or arena mut with claw 2 on it.

Posted: Mon Dec 01, 2003 11:06 pm
by halprin
Oh yeah! The needler! I totally forgot! I was so wrapped up about melee and duel! Haha!

Posted: Mon Dec 01, 2003 11:08 pm
by Brandon
Yeah there is, the new proxyinvasion, when you die you get to be a proxy....how do I work it? :?

Posted: Mon Dec 01, 2003 11:12 pm
by =WD=Xabora
I really love the new dueling system!!!
But so far the only graphical problem is that at the end of the match
or when you sit Idle the Male characters return to the default weapon
holding position for Guns n Such.

Posted: Mon Dec 01, 2003 11:50 pm
by halprin
Say goodbye to Agent Smith!

Image

Posted: Tue Dec 02, 2003 12:25 am
by Brandon
Brandon wrote:One thing how does the proxyinvasion work, when I look threw the game list all I have is normal invasion?
IS ANYONE GOING TO TELL ME ABOUT THIS....plz. :D

Posted: Tue Dec 02, 2003 12:30 am
by Zachariah
ok look , Play an Invasion game with The cut2 Mutator on.

Toss a bunch of proxies

Die

when you hit fire , you will come bach inhabiting one of the proxies you , or your teammate tossed.

Posted: Tue Dec 02, 2003 12:31 am
by Scorch
IT IS NOT A GAMETYPE. Read the docs. Its an invasion feature. Online mode only. When using online invasion, if you die you gotta wait. but if someone shoots a proxy, keep pressing fire till you go through the eyes of the proxy.