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Posted: Thu Dec 04, 2003 5:56 pm
by velofire
well..... look at super invasion... if you can get it toignore the map type and automaticly kust start w/ selected weapon in the current menu...... it would be solved.
just ad a mutator to use the melee bot ai and just automaticly aply the effect of the..... other.... thing... that make you spawn with a weapon. sa6b can add weapons into a duel match set to melee only weapons..... if you can just make the weapon code move the cam to 3rd person adn attach the anim to EACH weapon... you could have 3rd party weapons... config them... thus ENORMOUSLY prolonging the "active" life of this mod (altho it live forever on my cpu...)
Posted: Thu Dec 04, 2003 5:59 pm
by jb
NeoNight wrote:whats the command to summon a melee weapon in koth?
The command is the same for any thing
summon packagename.classname
However for weapons/items you have to summon their pickup class name
so for example:
summon chaosUT.meleeswordpickup
summon chaosUT.meleekatanapickup
Posted: Thu Dec 04, 2003 6:04 pm
by jb
Shadowstar wrote:I thought the plan was to modify the shieldgun code for it, so that things like shock beams and such would be deflected instead of just absorbed?
The problem is there is an interaction between the sheild gun code (which we have already copied into the melees) and the actual projectile code. So while we might be able to defelct some of the chaos projectiles we maybe out of luck with epic's as their projectiles will "not know" about our melees. Right now melee has not been properly optimized for non-melee figthing. So while it may work..is more of a "try at your own risk till we get a chance to tweak it as we can not tweak every thing out of the gate" type of thing

Posted: Thu Dec 04, 2003 6:30 pm
by Chewtobacco
had an interesting thing happen yesterday i thought id share..tried running the Melee with flight mutator7, matrix moves and superbot mutators all turned on and then spectated (since you cant play that way)..was rather cool the amount of z-axis fighting the bots got into..

Posted: Thu Dec 04, 2003 6:52 pm
by Hedge-o-Matic
Good lord, I can't wait to play an all-melee Domination game. Sweet!
Posted: Thu Dec 04, 2003 7:43 pm
by Shadowstar
jb wrote:So while we might be able to defelct some of the chaos projectiles we maybe out of luck with epic's as their projectiles will "not know" about our melees.
Well, if that's the limitation, then so be it. It's better to be able to block some of them than none at all. And besides, there's only a small number of people out there that play Chaos without the Chaos weapons.
The real trick is to see if we can make it so that monster projectiles get deflected for Invasion.