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Posted: Mon Dec 08, 2003 4:21 pm
by FurrySound
[BE]Nébû: were the ??'s about 'IIRC' ? If I Recall Correctly.
If its about my post in general... As per JB, we would need a new set of animations for it... 'second' set...
Posted: Mon Dec 08, 2003 6:13 pm
by Melekai
anybody know where there are some tutes for animations of ut2003 characters?. bout time i used this piece of junk for something. always did love animating.. maybe ill see if im any good and send you guys something later
Posted: Mon Dec 08, 2003 7:59 pm
by Shadowstar
We could use more weapon move animations I believe... But I dunno, JB keeps referring to a mysterious new set of animations we have, so maybe not...

Posted: Mon Dec 08, 2003 10:09 pm
by Melekai
well if you cant use them now you could sure use them later

... and if i do happen to be any good, then it definatly wont hurt to have another animator around, animations tend ot be a one time job, ,just hteat there are a lot of them to do.. maybe even do a set of animations for differetn weapons speeds. for example 5 differetn speeds ofthe same swing, modify the code to do use a diff anim dependant on the speed?.
anyway.. im going to look around some forums for some learning links
Posted: Mon Dec 08, 2003 10:14 pm
by jb
www.polycount.com
or
und.epicgamers.com
I am just guessing here....
Posted: Mon Dec 08, 2003 10:27 pm
by Melekai
polycount is good.. forgot about that one.. i think i saw it had some stuff ages ago.
Posted: Mon Dec 08, 2003 11:04 pm
by Melekai
found one tute there about getting models and animations from 3dsmax. who is the anim guy?.. id like to talk to him

(nm checks the webby)