There is an existing mesh that could be used. In the single player intro movie there is a ship called "SkeletalMesh'StreamAnims.Dropship'" that would make an excellent tank mover/transport. It even has a destroyed mesh called "AW-Junk.Complex.SmashedDropship". Maybe have any passenger/gunners fire redeemer-like manually guided missiles, though faster, less manueverable, and much less damaging. The onboard players would aim whatever missle they fired, their viewpoint being the missiles instantly once launched. To make it so that the ship wouldn't be too powerful, these missiles would be just strong enough to bother firing, but plenty weak enough so that this ship is used primarily for transport and not directly as an assaulting ship. It could attach to or release any large and unlocked vehicle. Pilot would left click to dock and right click to release vehicle.Pepito wrote:Too much BF:V JB. too much BF:V . . .jb wrote: And I would love to see a big Cargo C-130 like plane. Or a big Helo.
There would be x ammount of seconds between any missile launch so that 5 missiles could not be fired simultatneously. Copilots would therefore simply hold down the fire button whenever they wanted to launch a missile. Whoever of the current players holding down the fire button had fired the least or in the result of a tie, whoever of the tied players had gone the longest without firing would get placed highest in the launch order, and when they actually fired they'd know as they'd veiw the rocket to guide it. Manual rocket detonation would be only by right clicking, to avoid accidental detonation just after launch. Any impact would of course automatically detonate the missile.
What do you think?