New Chaos vehicle suggestions and discussion

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
-Penfold-
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Post by -Penfold- »

Pepito wrote:
jb wrote: And I would love to see a big Cargo C-130 like plane. Or a big Helo.
Too much BF:V JB. too much BF:V . . .
There is an existing mesh that could be used. In the single player intro movie there is a ship called "SkeletalMesh'StreamAnims.Dropship'" that would make an excellent tank mover/transport. It even has a destroyed mesh called "AW-Junk.Complex.SmashedDropship". Maybe have any passenger/gunners fire redeemer-like manually guided missiles, though faster, less manueverable, and much less damaging. The onboard players would aim whatever missle they fired, their viewpoint being the missiles instantly once launched. To make it so that the ship wouldn't be too powerful, these missiles would be just strong enough to bother firing, but plenty weak enough so that this ship is used primarily for transport and not directly as an assaulting ship. It could attach to or release any large and unlocked vehicle. Pilot would left click to dock and right click to release vehicle.

There would be x ammount of seconds between any missile launch so that 5 missiles could not be fired simultatneously. Copilots would therefore simply hold down the fire button whenever they wanted to launch a missile. Whoever of the current players holding down the fire button had fired the least or in the result of a tie, whoever of the tied players had gone the longest without firing would get placed highest in the launch order, and when they actually fired they'd know as they'd veiw the rocket to guide it. Manual rocket detonation would be only by right clicking, to avoid accidental detonation just after launch. Any impact would of course automatically detonate the missile.

What do you think?
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somebody
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Post by somebody »

or just let people on bord fire with normal weapons tribes style.

I, of course, would abuse this by grappling any nuisance and force em to come along. They're not destroyed, but sometimes relocation takes longer to recouperate from than respawnin

this of course prompts another idea, build in a huge grappler in the vehicle for picking up both friendly and enemy vehicles. :twisted:
chaoskirina
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maybe...

Post by chaoskirina »

you guys can make something that is like the raptor except as powerful as the leviathan. i mean, think about it. that would kill the only thing that makes the leviathan lame, its speed. plus, you can have a dogfight with those! thing how much carnage and bloodshed will come out of one of THOSE dogfights? maybe a pilot will accidently hit one of those on the ground.
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chaoskirina
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Post by chaoskirina »

how 'bout that? perhaps it could carry one of those hoverboards as well. maybe a whole bunch!
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somebody
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Post by somebody »

you forget, you can already mend raptors and leviathans together :twisted:
Isotope
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Post by Isotope »

The dropship could have four or five grappling hooks, and a large empty spot in its belly, where it can land on a vehicle, and hook it with the grappling hooks, and take off. it would be a blast to abduct enemy vehicles with. Maybe it could have a two bulb-like turrets on the sides (a la flying fortress) which can be used on air vehicles and ground vehicles alike.
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Shadowstar
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Post by Shadowstar »

If we go that route, we should allow players to walk around inside the thing, basically give it an internal structure. Would really add to its appeal.
Isotope
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Post by Isotope »

Are you talking about my idea? It was to have a big chunk of the ship's hull gone, so it could land on vehicles, grab them, and take off. I didnt think there'd be a space to wak around in... I think I can find a pic...


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See how it carries the large, primitive box? That's sort of how I imagined it.
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Zachariah
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Post by Zachariah »

Heres my Carrier vehicle Idea , you guys who dont have access to the devs havent seen it yet

And carriers seem to be on everyones mind.


well hey some other people were putting out their vehicle Ideas so I thought I'd throw mine out as well.

The chaos gunship

this is the chaos equivalent to the leviathan.

the basic premise for this ship is a 5 seater Blimp shaped object , with a large cargo area (big enough to fit one Gol-tank and one scorpion , end to end.) that includes a door that can be opened and closed by the driver. three side mounted gatling gun(one on the front , left and right) and one proxy spreader , that launches 3 proxies at a time in clusters.(max proxyload of 36). In addition to these features, the inside of the blimp can be stood inside by players, and will feature two large openings(each about a scorpion long that will hold both the turrets , and a railing , so that players can shoot from on the vehicle
the biggest drawack of this vehicle , is that players must actually , physically walk inside of the vehicle , and walk up to a console where they can use the turret/pilot/proxyspreader. some other nifty features for this vehicle would be the ability for the pilot , using awo , to lower some small cables , that players can press E next to , and be hauled up onto the vehicle by.

needless to say , the vehicle will be slow and very sturdy ,requirin
g 8 avrils to take down.



also , Penfold
There is an existing mesh that could be used. In the single player intro movie there is a ship called "SkeletalMesh'StreamAnims.Dropship'" that would make an excellent tank mover/transport.
once again penfold , we're completely capable of doing our own vehicle models and not at liberty to take others , even epics.

nothing against the idea , just the theft of model.
Deapblade
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Post by Deapblade »

jb wrote:That bike idea sounds really cool not shure how well that and the hoverboard would play together.

I would like to see an couple of new flying veheciles. One thats a 2 seater. One of the dev had a nice write up on it..maybe they will post it here...

And I would love to see a big Cargo C-130 like plane. Or a big Helo.
Indeed, more aircrafts and aircrafts with more passenger seats is a great idea. :P

Pepito's idea sounds good.
Shadowstar
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Post by Shadowstar »

I once had an idea for a CTF level that takes place on two airships. Basically the airships are like giant blimps and serve as the bases. The Chaos Gunship idea reminded me of that. I like it, would be very interested to see if it gets made at some point.
-Penfold-
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Post by -Penfold- »

Pepito wrote:once again penfold , we're completely capable of doing our own vehicle models and not at liberty to take others , even epics.

nothing against the idea , just the theft of model.
It's just a mesh that you'd be using, a resource from the game your modding. Will the Chaos maps feature all new content, nothing from Epic/DE whatsoever? I'm not arguing for the use of the existing model, I'm arguing against that it would be theft. Theft would be taking a mesh from another mod, or another game. Using existing resources from a game built from the ground up to be used to mod is hardly theft. More like borrowing really. I don't think Epic/DE would mind so much as long as you make a mod that will increase awareness and/or sales of the game they're trying to make profit from selling. ;)

Though your likely shooting for some cash in the MSUC, and wanting to go all out. So don't think I don't see your point, because I do.

Please don't take offense that I don't ask for the detailed meshes you've clearly proven that you can do. I just try to keep my suggestions simple at first. Why put a lot of work into something (my idea, I'm not attacking yours) that might not have good gameplay? Note that I said it could be used and not that it should be used.


Anyway, I have a couple questions.

1) Does the gunship just carry players or also other vehicles? I'm not sure if you mentioned the room for vehicles as a unit of measure or as an actual function of vehicle carrying use.

2) If it's used to carry vehicles, why would it be worth the hassle of docking if the vehicles might be faster than it?

3) If it's not used to carry vehicles, do you or the team have any plans for a fast flying vehicle that could? For balance's sake, such a vehicle would probably need limited armament.

4) As the Avril is clearly a powerful anti-vehicle missile as a way to add some balance to the player without a vehicle against a player with a vehicle, wouldn't a vehicle that could have multiple Avrils shot from it be too powerful an anti-vehicle vehicle? The missile was made under the assumption that something with a small amount of hitpoints would be fireing it and now something with an extreme amount of hitpoints could fire several simultaniously. Granted, the more people you have in it, the less you have elsewhere, but it seems it might be too effective and therefore off balance against other vehicles, perhaps all other vehicles, especially the raptor.

5) Will the people walking around inside the vehicle know the vehicles hitpoints? Will those in turrets?

6) Will the vehicles destruction also destroy every inhabitant? Will the opponent that destroyed the vehicle get credit all the frags resulting, even those that are walking inside the vehicle and not docked at a turret?

Please, don't take my questions as insultive. You seem to take offense to 1/4th of what I say. I'm just curious. If I didn't like your mod and the work that lead to it, I wouldn't bother making suggestions and asking curious questions. :D
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-Penfold-
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Re: maybe...

Post by -Penfold- »

chaoskirina wrote:that would kill the only thing that makes the leviathan lame, its speed.
Not quite. That would kill the only thing that makes the leviathan balanced. ;) Keeping it like the raptor would make the thing simply way too dominating, unless it had horribly poor manueverability and speed.

Sure, a fast and manueverable airborne leviathan would be fun in single-player, but not so fun in multiplayer.
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Shadowstar
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Post by Shadowstar »

The way I see it, even if the vehicles are faster than the dropship, the dropship can fly, so it can get the vehicles over mountains and things that the vehicles may not be able to get over normally. Although it is true that a dropship type vehicle works better in a much larger map or game, like Planetside, because UT2k4 maps can't be anywhere near that big and thus the advantage of being able to fly ground vehicles over obstacles is limited by the accessibility of routes that could be used for the same purpose anyway.
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Post by neolith »

-Penfold- wrote:
Pepito wrote:once again penfold , we're completely capable of doing our own vehicle models and not at liberty to take others , even epics.

nothing against the idea , just the theft of model.
It's just a mesh that you'd be using, a resource from the game your modding. Will the Chaos maps feature all new content, nothing from Epic/DE whatsoever? I'm not arguing for the use of the existing model, I'm arguing against that it would be theft. Theft would be taking a mesh from another mod, or another game. Using existing resources from a game built from the ground up to be used to mod is hardly theft.

Please don't take offense that I don't ask for the detailed meshes you've clearly proven that you can do. I just try to keep my suggestions simple at first. Why put a lot of work into something (my idea, I'm not attacking yours) that might not have good gameplay? Note that I said it could be used and not that it should be used.

No offense taken. ;)

Yes it is just a mesh. Just means that it comes with textures, shaders, rigging, animations and possibly code. All together that's quite a lot off work, easily 80 hours, maybe more. So using a model someone else created, might look like a good idea at first, especially when you're not 'stealing' content.

However, if someone took the time to put such a lot of work into a single piece of content, he propably was up to something. In most cases the design. Every single piece of content that EPIC/DE created was made for a special purpose, visually and technically.

And that's where our stuff kicks in. We always start with ideas, not with already existing content. Sure, in our IRs we use placeholders from the original game wherever the code is running but the graphics are still somewhat behind - and that happens a lot, because our models need to visually and technically fit the idea.
We could've used already existing content on many occasions, but that'd make CUT2 look like a cheap ripp-off of UT2003/4.

So if we create a new vehicle, you can be sure that we will put some nice features into it as well as a fitting model, textures etc. ;)
I think that's what Pepito was talking about (correct me if I'm wrong, Pepito).
-Penfold- wrote:Anyway, I have a couple questions. [...]
I'm sorry, but I have a single answer for all your questions only:

We haven't yet decided if we are going to do new vehicles nor what kind of vehicles. We are just collecting ideas and playing UT2004 to tryt to get a feeling on how all the new things (including vehicles) interact with one another and what we could do without disrupting the balance given by EPIC. After all, we want to add to the game, not to create something just for the sake of doing it.
-Penfold- wrote:Please, don't take my questions as insultive. You seem to take offense to 1/4th of what I say. I'm just curious. If I didn't like your mod and the work that lead to it, I wouldn't bother making suggestions and asking curious questions. :D
Again, no offense taken.
I don't think anyone of us really did. We are glad that people like and play the mod and it is a good thing that guys like you post your suggestions on the forums. If anyone of the team is a bit freaky or singleminded in their answer, please don't be offended. It just happens. Perhaps you've addressed an issue that we've just discussed or someone simply had a bad day. We are only human after all. Chaotic, but only human. ;)
Well, maybe except for LoQ, he's borg. ;) :borg:

Nevertheless: Don't stop to post your thoughts/questions/ideas.
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