
Ok, team teleporters are a feature we haven't fully worked out yet. It's on the list, but not on the top. There were personal teleporters in Q2Chaos, and the way they worked was that you had to collect 100 of the cells (ammo for BFG and hyperblaster) and then you could hit your keybind and set the Exit spot. It appeared as that weird glowing egg thing I showed a pic of earlier (I think I did anyway). Then, when you were ready, you hit your keybind again, and you would teleport to the spot where you placed your little egg thingy.
So, naturally what we want to do, is to maybe not use the ONS node system as our 'base', and build on that...but rather to take our Q2Chaos version, and build on that. Evolution, and all.
So..., how would you do it?
