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Posted: Thu Jun 17, 2004 8:51 pm
by TKATK
No4HorsemenHere wrote:How about the grenades from Unreal II?
Oh, and how about teaching the bots how to return a flag? I have to kill my teammate bots so I can return the flag. They just keep yelling "The enemy flag carrier is here."
And another little bug, people frozen to death fall through the floor.

its worse for me,once a bot gets the falg he runs to put it back,but all the team covers him,so when youre trying to get the enemy flag and all the team runs back its not a good thing

Posted: Thu Jun 17, 2004 8:57 pm
by No4HorsemenHere
How about giving the CUTTER a headshot ability? Or does it have one and I just didn't know? It should let you cut off people's heads.

Posted: Thu Jun 17, 2004 9:20 pm
by Shadowstar
It does that. Just aim for the head. Though it takes a little practice, it is worth learning.

Posted: Thu Jun 17, 2004 9:59 pm
by jeditobe1
It has it
Hint: its easier if you aim high and left i beleive.

Posted: Thu Jun 17, 2004 10:16 pm
by No4HorsemenHere
I startered playing just after I posted that and got a headshot by accident.

Posted: Fri Jun 18, 2004 8:15 am
by -Penfold-
First off, I LOVE the new ChaosUT. Excellent work.

I'd like to throw together some maps that have the admitedly few (if that) strengths of the stealthier style of play Delta Force 2 KOTH maps my friends and I used to love to play (I know, I know, but it was the first game that had KOTH that we played and we fell in love, give us a break ;)) mixed in with the many more strengths of UT2004 and ChaosUT2.

I need to know one thing before starting though. How can one disable (on the host side) the Life Sign Tracker system of the Choas Sniper Rifle?

If there is no way to do it, please oh please either make it an option/mutator in the next patch, or at least give me a hint on how I might go about modifying my chaos locally.

Posted: Fri Jun 18, 2004 12:14 pm
by jb
-Penfold- wrote:First off, I LOVE the new ChaosUT. Excellent work.
I need to know one thing before starting though. How can one disable (on the host side) the Life Sign Tracker system of the Choas Sniper Rifle?
Glad your enjoying it and we can always use more maps (especially KoTH). But why dont you like the LST on the sniper? Just wondering....

Thanks and enjoy!

Posted: Fri Jun 18, 2004 1:20 pm
by TKATK
so that players can hide in shadows and stuff without getting tracked?

Posted: Fri Jun 18, 2004 4:19 pm
by -Penfold-
jb wrote:Glad your enjoying it and we can always use more maps (especially KoTH). But why dont you like the LST on the sniper? Just wondering....

Thanks and enjoy!
I'm not saying I don't like it. I'm saying I don't think it's appropriate for one particular type of map and style of gameplay I would be going for. I'm wanting a somewhat suspsensful type of map that being able to see through walls (or atleast identify enemy locations through walls) does not work with.

I love what you've done with the sniper rifle, and using it in the original UT was a blast, as it wasn't instant hit, it made the rifle more balanced and headshots more rewarding.

Remember that if I didn't like the sniper rifle, I would just exclude it from my maps. It's that I really like it, but simply want to disable one of its new features.

So, is there any way I can disable it, or any way the Chaos team could possibly make the feature disable-able via an ini tweak or GUI toggle in a future update?

Posted: Fri Jun 18, 2004 4:36 pm
by -Penfold-
TKATK wrote:so that players can hide in shadows and stuff without getting tracked?
Hiding can be quite fun while ahead in points in KOTH, just as hunting (often with makeshift temporary aliances with the enemy) out those hiding can be fun as well. And if you check "alone on hill" for points, hiding isn't that good of option, though being stealthy still can be.

What sets this appart from "camping" is that if the map is a KOTH map and has a well-sized hill zone as well as a well designed hill and non hill area (and takes time to get back to the zone) then it makes the most out of wanting suspense, but not wanting to sit out a round.

Simply put, it makes you much less willing to risk yourself and thus become suspensful and more rewarding per kill, but also doesn't do so at the cost of having a limited amount of lives, and eliminating "sitting out" the rest of a round.

We had a ball on such a map I made for UT, and we very much enjoyed the suspense, be it 1 on 1 on 1, 2 on 2. It demanded teamwork, and empashized trying (in team games) to acheive a 2 on 1 encounter while at the same time trying to prevent a 1 on 2 encounter. It also demanded teamwork to have 1 person stay in the zone and try to survive while the other went out of the zone to the periferal area to get more ammo and health (which was often better than just dying with the delay involved due to the respawn locations)

Posted: Fri Jun 18, 2004 5:49 pm
by R.Flagg
Sorry Penfold, but I think the solution here is to place the weapon which works with your map and playing style, rather than us altering our weapon to fit your map.

It is possible to place just one sniper toy in a weapon spot, so you could place either the ERDW, or the Epic rifle.

Posted: Fri Jun 18, 2004 8:05 pm
by RightField
Excellent work on the latest ChaosUT. I love it.
Now for some suggestions. How about melee in onslaught? I always kinda wanted to go hit a vehicle with a warhammer and see the resault. :D
Or maybe even a new gamemode:
Chaos Onslaught
which is more or less normal onslaught, only with ONLY melee weapons. and melee vehicles (!). Like some care with a large flail on, medival catapults, balista (giant crossbow car) etc and so on.

Posted: Fri Jun 18, 2004 10:11 pm
by No4HorsemenHere
I was thinking about something when controlling the proxy mines. How about adding their taunts to the voice menu when controlling them? Or maybe make a button that makes them say one of their random phrases?

Posted: Fri Jun 18, 2004 10:36 pm
by TKATK
that would be really nice

Posted: Fri Jun 18, 2004 11:21 pm
by Kaboodles
Can a grappling hook grab objects like weapons, Bombing Run Balls, and flags?

And can you make it so that when you kill someone with the grappling hook, it grabs some limb or chunk of them and pulls it towards you?