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Posted: Mon Aug 02, 2004 9:51 pm
by Deapblade
Alright this is getting bizar I have to make some notes here for the record:
1.
FizzyB wrote:We
You and?
2. I read this in one of your #channel posts:
FizzyB wrote:One of the chaos team once suggested I add chaos static meshes to my maps so they could possibly become official, and i declined..
If you where aiming at the conversation you had with me:
I informed you about the fact that maps can be made chaos comunity maps because you asked; then you sead you did not want it because of several reasons including the static mesh stuff. If you where aiming on that conversation: don't twist my words.
3. Banansalat the rules are the same as previous time and you decelined the previous time. I suggest you look them over again.
apart from this would you mind posting a screenie about the map in general?
Posted: Mon Aug 02, 2004 10:40 pm
by Bananasalat
Map in Geneneral:
I dont want to place an chaos ut logo in my map.
It dose not fit the theme of the map and why I have to add a logo when you need chaos to play the map ?
Perhaps I release a beta tomorrow, but maybe I add some more detail to the map and then release it.
Dont know yet.
Do you guys have some Ideas what I can place on the ground ?
Posted: Tue Aug 03, 2004 12:30 am
by Mætlöaff
Maybe a small bit of collapsed rubble from the ceiling, since it looks like it's going for that rundown sort of look.
Posted: Tue Aug 03, 2004 12:42 am
by jeditobe1
Might have one of the columns have fallen down and a hole in the ceiling above it (looking out onto whatever)...
Posted: Tue Aug 03, 2004 3:06 am
by jb
still nice!!!
Posted: Tue Aug 03, 2004 4:13 am
by Mætlöaff
How come the candle on the altar gives off no light?
Posted: Tue Aug 03, 2004 6:31 am
by 343 Guilty Spark
Does it matter?
Posted: Tue Aug 03, 2004 6:45 am
by DemonHunter
For the Chaos Logo, why not include it under one of the pews? or on the back of the Alter?
Or in a shadow somewhere.
It can still be there without messing with the theme, nobody said it had to be prominant
Posted: Tue Aug 03, 2004 7:37 am
by Bananasalat
Nice Ideas I will test some.
DemonHunter,
Ahh ok, I thougt it had to be prominant.
Can I also poject the logo and not use the sm ?
Posted: Tue Aug 03, 2004 7:38 am
by Unhøly Clåm
I think it would look very cool if you put a couple of skeleton static meshes in the pews nothing too extravagant just one or two.
P.s. looks awesome, sure beats the crap out of a lot of stock maps, keep up the good work!
Posted: Tue Aug 03, 2004 7:53 am
by |GoD|Plaguelord|LDR|
How about this as a CUT logo idea: Break one of the windows and have the CUT logo outside on a mountain... but have the broken glass on the inside and if you could make it so that if you step on it you take very little damage *3-5 damage*
...
Posted: Tue Aug 03, 2004 11:23 am
by FizzyB
banana sir, if you're still interested in putting this in the map pack would you mind holding off a beta release and discussing things with us?
Also i dont know how proficient you are with modeling but perhaps i could model you some fancy tall candel holders?
Posted: Tue Aug 03, 2004 11:38 am
by FizzyB
hey also, the stained glass doesnt look much like stained glass..
specifically in this pic
http://mitglied.lycos.de/dgfdk/hpbimg/Shot00071.jpg
I knocked this up in photoshop real quick, what do you think of something like this?

Posted: Tue Aug 03, 2004 12:25 pm
by jb
Nice pic fizzy!
Posted: Tue Aug 03, 2004 12:38 pm
by FizzyB
added you to msn mate