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Posted: Tue Sep 14, 2004 5:47 pm
by jb
karelke wrote:OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2197 MHz with 1023MB RAM
Video: RADEON 9800 XT (6467)
ReadFile beyond EOF 2170879+1/2170879
History: ULinkerLoad::Serialize <- TArray<< <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation ChaosMeleeAnimations.SA_Female_Mace) <- LoadObject <- (MeshAnimation ChaosMeleeAnimations.SA_Female_Mace 2170879==2170879/2170879 1311885 73651) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class ChaosGames.ChaosGUI_ClientSettings NULL) <- UObject::ProcessEvent <- (ChaosGUI_MainMenu Package.ChaosGUI_MainMenu, Function ChaosGames.ChaosGUI_MainMenu.ButtonClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
UT2004 patch 3323
Sorry for your crash. Can you check on your paths set up in your UT2004.ini? I think its due to the order of how this was set. At least I am hoping thats the case.
Also was this a full version of Chaos or were you able to run it ok on the 3.0 or 3.01 versions?
Posted: Tue Sep 14, 2004 6:04 pm
by karelke
Can you check on your paths set up in your UT2004.ini? I think its due to the order of how this was set. At least I am hoping thats the case.
Can't find any chaos lines in my ut2004.ini ?
Also was this a full version of Chaos or were you able to run it ok on the 3.0 or 3.01 versions?
The full (zipped) version.
3.01 worked fine, but I've deleted that version and installed 3.5 full.
Also, I see a lot off errors (like Failed to load 'ChaosTex_006' ... ) in my ut2004.log & ChaosUT2.log
Posted: Tue Sep 14, 2004 9:14 pm
by Corvus|CL
Bug or Feature?
Relic of Vengeance does not seem to work in KOTH...
Posted: Tue Sep 14, 2004 9:57 pm
by jb
karelke wrote:
Can't find any chaos lines in my ut2004.ini ?
Check your UT2004.ini for the core.system, then check the paths at the end to ensure it looks like so:
[Core.System]
Paths=../ChaosUT2/Animations/*.ukx
Paths=../ChaosUT2/Maps/*.ut2
Paths=../ChaosUT2/Sounds/*.uax
Paths=../ChaosUT2/StaticMeshes/*.usx
Paths=../ChaosUT2/System/*.u
Paths=../ChaosUT2/Textures/*.utx
Paths=../ChaosUT2/Players/*.upl
Also, I see a lot off errors (like Failed to load 'ChaosTex_006' ... ) in my ut2004.log & ChaosUT2.log
Yikes well thats not good. It sounds like it may not be installed correctly or you have some chaos U files in the main system folder. Can you check and make sure you dont have chaosut.u and chaosgames.u in your ut2004/system.
And did you use the UMOD or ZIP version to install?
Posted: Tue Sep 14, 2004 9:58 pm
by jb
deus.ex.machina wrote:Bug or Feature?
Relic of Vengeance does not seem to work in KOTH...
Do I get a choice?
Will look into it Deus!
Posted: Tue Sep 14, 2004 10:08 pm
by Corvus|CL
It works in Team KOTH but not in KOTH...
And I have one more for you
When you drop two relics shortly one after another, sometimes you are not able to pick up another one unil you die...
Posted: Tue Sep 14, 2004 10:35 pm
by Kaboodles
Not a bug, but you should decrease the kick's power in melee-only games.
Posted: Wed Sep 15, 2004 12:56 am
by General_Sun
Why? It's perfecly fine.
BTw, the scoring's messed up as usual. Pleae look into it.
Posted: Wed Sep 15, 2004 1:01 am
by Rythmix
In Team DM, if a team member drops his relic, another team member can't pick it right up. Now this makes sense that the same person can't pick it up, but team members should be able to.
Posted: Wed Sep 15, 2004 4:32 am
by ArcAngel
With the Claw2 are the primary and secondary weapon fire modes supposed to be the same when using the proximity mines? At current I don't see any difference.
Posted: Wed Sep 15, 2004 4:37 am
by TKATK
Primary:Launches active proximity grens who hop around and giggle
Secondary:Lounches sleepers who wake up when someone nears em
Posted: Wed Sep 15, 2004 12:57 pm
by Rythmix
TKATK wrote:Primary:Launches active proximity grens who hop around and giggle
Secondary:Lounches sleepers who wake up when someone nears em
You. Are. Correct.
Posted: Wed Sep 15, 2004 6:00 pm
by karelke
Check your UT2004.ini for the core.system, then check the paths at the end to ensure it looks like so:
[Core.System]
Paths=../ChaosUT2/Animations/*.ukx
Paths=../ChaosUT2/Maps/*.ut2
Paths=../ChaosUT2/Sounds/*.uax
Paths=../ChaosUT2/StaticMeshes/*.usx
Paths=../ChaosUT2/System/*.u
Paths=../ChaosUT2/Textures/*.utx
Paths=../ChaosUT2/Players/*.upl
Added that, but I get still the same crash
Yikes well thats not good. It sounds like it may not be installed correctly or you have some chaos U files in the main system folder. Can you check and make sure you dont have chaosut.u and chaosgames.u in your ut2004/system.
And did you use the UMOD or ZIP version to install?
I used the ZIP version.
There are no chaos u files in my ut2004/system map.
My ChaosUT2 map is about 586MB, is that correct?
Posted: Wed Sep 15, 2004 7:25 pm
by jb
General_Sun wrote:Why? It's perfecly fine.
BTw, the scoring's messed up as usual. Pleae look into it.
Dont follow? Which game and how so?
Posted: Wed Sep 15, 2004 7:38 pm
by Rythmix
I assume he means Duel, where sometimes when you get the win, it doesn't record it.