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Posted: Wed Oct 20, 2004 7:51 pm
by ChaosJester
banana cream, lemon meringue, apple, french silk, strawberry rhubarb, sheperd's... PIEEEEEEEEEEEEE!!!!! Coof spirit skull effect by the way! Will it have teamcolors?

Posted: Wed Oct 20, 2004 8:14 pm
by The_0men
Corn Pork - Porn Cork

Posted: Thu Oct 21, 2004 12:08 am
by Kaboodles
Team colors would be really nice. [/attempt to salvage thread]

Posted: Thu Oct 21, 2004 1:27 am
by ChaosJester
Yes especially if it helped a person know whether or not to run away(hint, hint)... If they are teamcolored, will they obey FF rules? Or will they just tell you your teammate died and you are too close for your own good? (Further attempt at salvaging thread with a real question so answers are appreciated)

Posted: Thu Oct 21, 2004 2:49 am
by jb
Right now they obey team FF rules but dont normally target team mates.

Posted: Thu Oct 21, 2004 4:33 am
by ChaosJester
Thanks for the info.

Posted: Sat Oct 23, 2004 1:18 pm
by Mick
Well, after trying PR3.51, I've got to say that the skulls are cool, but they just aren't as scary as the explosion. Maybe they could scream as they fly?

Posted: Sat Oct 23, 2004 1:41 pm
by TKATK
fiery eyes,red trail,orange skin,evil sounds=Ultimate skullz

Posted: Sat Oct 23, 2004 4:06 pm
by jeditobe1
The skulls should be getting a facelift in the next version. However for the patch we wanted to avoid having to update any of the main texture or model files, and besides didnt really have time to model and texture a new model before we released the patch.

For right now they done look as good but the change was made mainly for gameplay reasons, and they should work well for that.

Posted: Sat Oct 23, 2004 4:49 pm
by TKATK
i wouldnt have anything against making them more deadly...

80 damage and 10% slower speed would make it deadly enuff imo

Posted: Sun Oct 24, 2004 11:53 pm
by Nemephosis
60 damage each? I hope there's like 10 of them.

I think I liked the explosion more. You kill the guy holding the relic, and you hear this sinister voice yell out "DIIIIIIIEEEEEE!!!!!" and then BOOM there's this big-ass explosion devastating everyone unfortunate enough to be around it.

I hope the skulls seek out teammates too. I imagine it as when you're killed, the spirit skulls are summoned forth to get their vengeance. But how are they to know who killed you? They should just go after anyone they see and think "oh so you must have done it" and kill first and then ask questions later.

At least a toggle option would be nice. Have the old-style explosion Vengeance, or the new spirit-skull one. Maybe even an option to get one of the two at random on pickup. I'd enjoy that for sure.

Posted: Mon Oct 25, 2004 3:34 am
by Shadowstar
The damage scales based on bot difficulty too, as I understand.

From my experience playing with it, the skulls seem to do enough damage. Most of the time, you get all 3 skulls on you and its hard to survive that. Sometimes theres enough players in the area that the skulls all go after different players, but usually they will gang up on someone. You can destroy the skulls, though, so theres a chance to survive. I'd say about 80% of the time I encountered venge skulls, they killed me. 15% of the time, I was able to destroy enough of them to survive, and the rest of the time I was actually able to escape them or was out of range.

They work well IMO. We'll have to see if they can stand the test of time however.

Posted: Mon Oct 25, 2004 1:23 pm
by jeditobe1
Re: damage scaling based on diffculty:

This only applies to offline games versus bots. And it only scales down on lower difficulties, not up on higher ones (i.e. i think its skilled and above that all have full damage).

This also applies for ANY damage done in those games, whether via vengeance, rocket launcher, or whatever else, and has been part of UT since the original in 1999 i beleive.

Posted: Mon Oct 25, 2004 1:41 pm
by Rythmix
Nemephosis wrote:60 damage each? I hope there's like 10 of them.

I think I liked the explosion more. You kill the guy holding the relic, and you hear this sinister voice yell out "DIIIIIIIEEEEEE!!!!!" and then BOOM there's this big-*** explosion devastating everyone unfortunate enough to be around it.

I hope the skulls seek out teammates too. I imagine it as when you're killed, the spirit skulls are summoned forth to get their vengeance. But how are they to know who killed you? They should just go after anyone they see and think "oh so you must have done it" and kill first and then ask questions later.

At least a toggle option would be nice. Have the old-style explosion Vengeance, or the new spirit-skull one. Maybe even an option to get one of the two at random on pickup. I'd enjoy that for sure.
Lol once again, the only person who think 60 is too much.. people are asking for more. Keep in mind guys, you only have 100 health, if 2 skulls hit ya, you may as well have been exploded by the old version. 60 seems like the highest edge of reasonable damage IMO.

And does the relic still scream "DIIIIIIEEEE!" cuz if not, im uninstalling chaos forever. :x

Posted: Mon Oct 25, 2004 4:15 pm
by TKATK
If 80 for players would be a bit over-the-top i would want atleast 80-100 to vehicles,becouse currently theese skulls are just a minor annoyance to vehicles