Page 3 of 4
Posted: Thu Nov 18, 2004 8:45 pm
by jb
Here is the scoring for HH:
Black Duke = 30
Black Knight = 10
Crossbow = 8
Gargoyle = 20
Gasman = 6
GiantSkeleton = 8
Imp = 6
Ninja = 8
Skels Axe= 3
Shels sword = 2
Yes we need to do some tweaking.
Posted: Thu Nov 18, 2004 11:06 pm
by jb
Also a player loses 10 points each time they die.
Posted: Sat Nov 20, 2004 12:32 am
by jb
so any more updates/Suggestions/feedback?
Posted: Sat Nov 20, 2004 1:42 am
by TKATK
even out the numbers,so you have nice round numbers in youre score
black knight 20
Xbow:10,Ability to fire a special arrow would spice them up,currently a bit too simple
Gasman:5
GSkelly:10,Increase hammer size,as mentioned
Imp:5
Ninja:10,Animation for shuriken throwing
Skellyaxe:5,maybe gargoyle sword?
Skellysword:5,A bit of minor magic wouldnt hurt to make this one a bit more intresting
Posted: Mon Nov 22, 2004 1:05 am
by Kaboodles
How about allowing people to play HH in Duel maps? Horde Hunters in Duel-Colosseum would be madness!
Posted: Mon Nov 22, 2004 2:00 am
by Rythmix
rename the map?
Posted: Mon Nov 22, 2004 1:32 pm
by jb
that would work (renaming the map).
We also thought about HH maps...yes/no?
Posted: Mon Nov 22, 2004 1:33 pm
by jb
that would work (renaming the map).
We also thought about HH maps...yes/no?
Posted: Mon Nov 22, 2004 11:00 pm
by azrael
It sounds like a nice idea, but since both renamed duel maps and basic DM maps work, I would rather see more KOTH maps as there are plenty of DM maps all over the place and everyone and his dog seems to be making Duel maps these days...

What about the various INV-adapted DM maps that were put about a few months back?
Posted: Tue Nov 23, 2004 5:36 am
by WH00T
Also a player loses 10 points each time they die.
10 points? Thats like a ninja and a weak skeleton. 100 would be closer given the number of enemies you face at once.
for the scoring, I'd just divide each value by two and round down. Maybe change the respawn penalty to 20 pts.
Posted: Tue Nov 23, 2004 2:11 pm
by TKATK
also it would be nice if you could play HH anywhere,so its not so cramped....or even more cramped
Posted: Tue Nov 23, 2004 2:37 pm
by Rythmix
Oh and before i forget (dunno if it was mentioned yet)
WHERE IS THE RADAR!?! and WHERE ARE THE WAVES?
There seem to be 22 monsters spawned in front of you that attack you simultaneously, and then there's like 3 giant skeletons that are stuck in a tight area for the rest of the time that you need to go find... which is fine since its called horde "hunting" but at the same time, you never know when that wave ended and another began... the monsters should spawn all over the map and gather only into groups of like 3-5 at a time.
Posted: Tue Nov 23, 2004 6:42 pm
by Kaboodles
Yeah...
Massive groups of 16 or so monsters get a bit overwhelming.
Posted: Tue Nov 23, 2004 7:02 pm
by Shadowstar
Please remember that Chaos does not "rip-off" other mods. We're not trying to copy Invasion. We're trying to do our own thing with melee combat and monsters. That said, we do appreciate the feedback of the fans and will try to find unique and original ways to streamline the gameplay. Original ideas are welcome.
Posted: Tue Nov 23, 2004 7:16 pm
by Kaboodles
A wave announcement would still be nice though, maybe a "monsters left:" counter, so we'll know if any other baddies are hiding or stuck somewhere.
Oh, and monsters should scream a lot. It would be scary.