A new weapon idea. (Actually, it is more of a tool)

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
chaoskirina
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Location: the milky way

Post by chaoskirina »

lord_kungai wrote:Hmmm...

Sounds nice, but...

why gold??? 'bin reding bout Midas?

How about something more chaotic like stone or crystal or, heck, even proxies!

Malcolm turned Malcolm_sucks into a horde of rampaging proxies :twisted:
1: no. Just been thinking about Alchemy and this idea popped up.

2: Stone and crystal could work. BUT, this is the gold gun! and turning someone into a bunch of proxies I think would be hard to implement.
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lord_kungai
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Location: Mumbai, India

Post by lord_kungai »

chaoskirina wrote:2: Stone and crystal could work. BUT, this is the gold gun! and turning someone into a bunch of proxies I think would be hard to implement.
Here is my proxy modification:

Primary fire: A beam that, if it hits an enemy, kills the enemy instantly and spawns about 15 proxies from his/her/its body

Secondary fire: Another beam that, if it hits an enemy, kills the enemy instantly and spawns 1 or 5 jetpack proxies

AWO: Alternates between 1 or 5 jet pack proxies. 5 small jetpack proxies that act like normal proxies and move with the raptor/cicada engine (as opposed to the redeemer engine) or 1 big proxy that the player controls.

Alternate ammo: none



Big Jetpack Proxy:

Primary fire: minigun(?)

Secondary fire: redeemer explosion

AWO: none

Alternate ammo: none
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TKATK
the magical link fairy
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Post by TKATK »

lord_kungai wrote:
chaoskirina wrote:2: Stone and crystal could work. BUT, this is the gold gun! and turning someone into a bunch of proxies I think would be hard to implement.
Here is my proxy modification:

Primary fire: A beam that, if it hits an enemy, kills the enemy instantly and spawns about 15 proxies from his/her/its body

Secondary fire: Another beam that, if it hits an enemy, kills the enemy instantly and spawns 1 or 5 jetpack proxies

AWO: Alternates between 1 or 5 jet pack proxies. 5 small jetpack proxies that act like normal proxies and move with the raptor/cicada engine (as opposed to the redeemer engine) or 1 big proxy that the player controls.

Alternate ammo: none



Big Jetpack Proxy:

Primary fire: minigun(?)

Secondary fire: redeemer explosion

AWO: none

Alternate ammo: none
if its got Jetpack proxys in it,im all for it
lord_kungai
Posts: 711
Joined: Tue Apr 27, 2004 3:41 am
Location: Mumbai, India

Post by lord_kungai »

TKATK wrote:if its got Jetpack proxys in it,im all for it
I thought you would say that...
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chaoskirina
Posts: 301
Joined: Mon Mar 29, 2004 1:05 am
Location: the milky way

Post by chaoskirina »

lord_kungai wrote:
TKATK wrote:if its got Jetpack proxys in it,im all for it
I thought you would say that...
I thought TKATK would say that as well. he has a little thing for jetpack proxies.
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SonicFreak12
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Joined: Tue Apr 26, 2005 10:18 pm

Post by SonicFreak12 »

You probably can hit em at that distance. Remember AWO explode grenade at any time.
All proxies should have one of the following:
spiky blue hair
small yellow spikes of the forehead
red dreadlocks
black and red spiky hair
long, white hair
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