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Posted: Tue Jan 28, 2003 7:18 pm
by FurrySound
Quick, someone shoot R. Flagg with a water gun, he's smokin! 8O

FurrySound{Moo}

Posted: Tue Jan 28, 2003 7:49 pm
by KodiakChaos
LOL, sure. Post all the pics you want :D

Posted: Tue Jan 28, 2003 10:53 pm
by R.Flagg
Image

Just messin'. Will replace it later with a dif kinda pic.

Posted: Tue Jan 28, 2003 10:55 pm
by KodiakChaos
Ok, I've done a lot of the mirroring for the CTF style of this map. It looks like it may work out better then the KOTH style. I guess we'll just have to see.

Posted: Tue Jan 28, 2003 11:07 pm
by KodiakChaos
Hey guys,

I've placed a JPG screen shot of what I'm going to try to do with the CTF style of this map in my folder on the FTP server. Check it out, then tell me if thats a good way to go for the CTF one.

Thanks

Posted: Tue Jan 28, 2003 11:22 pm
by R.Flagg
Hay, mind sending that jpeg here as well...

rflagg@mooclan.com

Posted: Wed Jan 29, 2003 5:51 am
by R.Flagg
Image
Danger!! Mines!!: Having seen the spray-painted warning sign, Horus proceeds with caution to avoid death by laser mine.
Image

Posted: Wed Jan 29, 2003 12:54 pm
by jb

Posted: Wed Jan 29, 2003 3:48 pm
by R.Flagg
Cool!

I was imagining it differently, but yours is better! Now this is going to be a map I can get excited about. CTF Baby! That's my language.

Ok, great layout. Of course I can't see the middle ground so much from that shot, but I think I got an idea.

However, I wuold suggest you move those side buildings in closer. Appears to be a long walk over there, and it's not towards the flag.

The farther those buildings are away from main routes, the more powerful items you will have to place there. Or else they will never be used. At least a class 10 weapon in each one as they are now. Which might be Ok, but moving them in a bit, and maybe putting other things instead is a thought too. Keep the action quicker perhaps.

What about flag placement? Where the Hill was? Seems pretty good. Only drawback is that it's outside. Not always a bad thing, but it's also quite easy for snipers to defend the flag if it's so open. Maybe buried deep in base somewhere, and doing something else with that top 'Hill' area.

Many things could be done, all these are just thinking aloud. Can't wait to see a CTF version of the Temple Kodiak.

Oh yeah, I'll have to get you a shot or something, but once when I fell off the main bridge there, down to the sand, I got stuck underneath part of the map. I was like underneath the whole thing looking up. Could not grapple out, because it was hitting some invisible 'roof'. Had to suicide to get out. Will try and be more specific later if you don't see it. (Though I realize this may exist only because it's so early on in the building process)

Posted: Wed Jan 29, 2003 3:56 pm
by Corvus|CL
Kodiak, this would also be a good BR Map... This gametype was somehow forgotten for suggestions what you can do with this map. ;)

Posted: Wed Jan 29, 2003 8:09 pm
by neolith
Looks really cool!

Posted: Thu Jan 30, 2003 6:07 pm
by KodiakChaos
I've added a screen shot of the CTF Temple to the FTP server.

Posted: Thu Jan 30, 2003 7:48 pm
by jb

Posted: Thu Jan 30, 2003 10:39 pm
by LoQtUS
Ok, Sorry i havnt been up to date on this subject, If someone can shoot me a mail with the addy to get this puppy for testing, Id love to give some input ;)

Posted: Thu Jan 30, 2003 11:18 pm
by jb
:)

The link was in this thread in the private forums...Check your ICQ :)