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Posted: Fri Jul 18, 2003 1:23 pm
by -Atom-
formatter, no your not the only one!! I think that the grapple needs work to make a faster game.
Posted: Fri Jul 18, 2003 1:53 pm
by mok45
Don't know if anyone has post this but in weapons section in settings the xBow bio is the same the Chaos Enhanced Rocket Laucher.
Posted: Fri Jul 18, 2003 1:59 pm
by defalc
An option suggestion: you can choose if you want to spawn with a gravbelt, but can't choose to spawn with jumpboots...*hint hint*

Chaos bugs
Posted: Fri Jul 18, 2003 4:04 pm
by RH
I always get the newest patches as soon as they are avaliable.
The game also froze when I switched weapons. I was switchng from the vortex weapon to another wepon. While the game froze an irritating noise kept repeating.
I use a mousewheel to switch weapons for Ut2003 and UT. I never had any problems with UT or UT2003 before.
I am using the following mutators as well.
Superbots. Pee wee combo. Camo Combo. Bot chat command,which I downloaded from modsquad.
The critical error still happened when I turned off all extra mutators,and something in the critical error message was about the railbolt.
That error happened three times in one hour.
Posted: Fri Jul 18, 2003 4:12 pm
by jeditobe1
Hmm could you post the critical error with the railgun and/or a log?
We didnt change the assualt rifle in any way so im not sure what to say about that.
I use the mousewheel to switch weapons also and havent had problems. Did it only freeze once or does it happen repeatedly when you switch?
Critical error
Posted: Fri Jul 18, 2003 4:24 pm
by RH
The next time I get that error message I'll send it in.
I also have Ut2003 relics installed,but I didn't have them in the mutator list when I got that error.
I also have a lot of custom 3rd party models and skins installed. A few have custom voices.
I also did a system viral scan to make sure it a virus wasn't in this computer. Sometimes viruses will cause games to malfuntion. No viruses in my computer anyhow.
Assault rifle. Probably still a ton of bugs in Ut2003 to do with compatibility.
I never had the game freeze before when I used that puny weapon.
Maybe you should change or replace it since it's such a weak weapon. When I play Ut2003 I get rid of it as fast as possible.
Posted: Fri Jul 18, 2003 6:00 pm
by thegreywolfe
I installed the new patch and only had one lockup last night. After playing for more than half an hour a bot fired a vortex and I got sucked in. The game locked up and had to do a hard reset.
I have the most recent UT2003 patch installed and no other mutators were running. I think mine was actually one of those rare no cause crashes, but I figured I'd post it anyway just in case.
critical error
Posted: Sat Jul 19, 2003 10:42 am
by RH
The game crashed again while I was using the railgun.
UT2003 Build UT2003_Build_[2003-04-07_17.42]
Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:KSkeletal.cpp] [Line: 570]
History: KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent <- (railbolt CTF-Bedrooms][remix.railbolt, Function Engine.Projectile.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- railbolt <- AActor::physProjectile <- AActor::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Posted: Sat Jul 19, 2003 12:39 pm
by Wormbo
RH:
This was offline, wasn't it?
Do you remember what you fired at right before it crashed?
thegreywolfe:
A lockup is tough to debug. Can you give us any additional information in case it happens again?
Posted: Sat Jul 19, 2003 3:09 pm
by jeditobe1
Just outta curiousity RH were you using a custom model of some type (or one of the bots using one) that has a really strange skeleton structure?
Posted: Sat Jul 19, 2003 4:41 pm
by Taylor
I am having serious problem with my server now. After adding Chaos and the fix my server does not work any longer ,,, not even on the UT2K3.. I can get on other servers and can play the maps alone with the bots. The critical error I am receiving is as follows::
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows 98 4.90 (Build: 73010104)
CPU: GenuineIntel PentiumPro-class processor @ 931 MHz with 639MB RAM
Video: NVIDIA GeForce3 (3082)
Failed to load \'ChaosUT \': Can\'t find file \'ChaosUT \'
History: UObject::SafeLoadError <- UObject::GetPackageLinker <-
UGameEngine::BuildServerMasterMap <- ULevel::Listen <- Listen <-
UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel
<- UGameEngine::Tick <- UpdateWorld <- MainLoop
Is there anyone who can help me with this, thanks for you time

Posted: Sat Jul 19, 2003 4:49 pm
by jeditobe1
In your server packages do one of the lines have a space and/or slash at the end? I looks like its trying to load "ChaosUT \" instead of "ChaosUT"
Posted: Sat Jul 19, 2003 4:55 pm
by Taylor
Thanks for the quick replay
No I don't see a slash... My line up is as follows::
ServerPackages=SkaarjPack_rc
ServerPackages=MultiPickup
ServerPackages=ChaosGames_UI
ServerPackages=ChaosGames
ServerPackages=ChaosUT
ServerPackages=UTClassic
I added the line above and the one below, just so you can see if there is a problem with the line up.
Critical error
Posted: Sat Jul 19, 2003 5:17 pm
by RH
The last time I fired at a model called Beast,which I downloaded from UT2003HQ. It's at spot 40 over there.
The model comes with a couple other skins. It was the skin called the old one that I fired at.
I am not sure what I fired at before when the game crashed.
I was playing offline.
Posted: Sat Jul 19, 2003 6:10 pm
by jeditobe1
RH, reason i asked was because the railgun turns people into skeletons, and if the model had a bad skeleton it would have trouble.
Taylor, do any of the server packages have a space at the end of the line? Assuming you copy/pasted it looks like they all might. For the chaos ones i think this causes problems.