-Penfold- wrote:Pepito wrote:once again penfold , we're completely capable of doing our own vehicle models and not at liberty to take others , even epics.
nothing against the idea , just the theft of model.
Anyway, I have a couple questions.
1) Does the gunship just carry players or also other vehicles? I'm not sure if you mentioned the room for vehicles as a unit of measure or as an actual function of vehicle carrying use.
2)
If it's used to carry vehicles, why would it be worth the hassle of docking if the vehicles might be faster than it?
3)
If it's
not used to carry vehicles, do you or the team have any plans for a fast flying vehicle that could? For balance's sake, such a vehicle would probably need limited armament.
4) As the Avril is clearly a powerful anti-vehicle missile as a way to add some balance to the player without a vehicle against a player with a vehicle, wouldn't a vehicle that could have multiple Avrils shot from it be too powerful an anti-vehicle vehicle? The missile was made under the assumption that something with a small amount of hitpoints would be fireing it and now something with an extreme amount of hitpoints could fire several simultaniously. Granted, the more people you have in it, the less you have elsewhere, but it seems it might be too effective and therefore off balance against other vehicles, perhaps all other vehicles, especially the raptor.
5) Will the people walking around inside the vehicle know the vehicles hitpoints? Will those in turrets?
6) Will the vehicles destruction also destroy every inhabitant? Will the opponent that destroyed the vehicle get credit all the frags resulting, even those that are walking inside the vehicle and not docked at a turret?
Please, don't take my questions as insultive. You seem to take offense to 1/4th of what I say. I'm just curious. If I didn't like your mod and the work that lead to it, I wouldn't bother making suggestions and asking curious questions.

im sorry I came across as seeming insultive . I honestly have no grudge against you. Neolith brilliantlly stated without sounding offensive what I couldnt quite capture. I have no grudge against you , its just that I do get somewhat angered when people suggest that we use premade models , or scale up playermodels. Trust me , if someone else were suggesting those things , I'd get on their case too. I have no ill will towards you , just the fact that you continue to mention the use of other peoples models and / or shortcuts. Believe me when I say that we dont go for an idea because its simple to do , if we like an Idea well enough , we'll go well out of our way to get it done. either way , Its not that big of a deal , so I'll leave it be for now. I'm very sorry that I made you feel unwelcome. in fact , I like you somewhat , because , even though I may not agree with all the aspects of your ideas , fundamentally , they are usually good ones.
anyway , the questions you asked about the gunship. First I'd like to point out that no vehicles have been finalized , and the gunship is just a suggestion like everyone elses suggestions.
but seeing as how it was my idea , I'll take the liberty of answering htose questions
1.the gunship is supposed to carry players And vehicles, as I mentioned , it would have a large door on the rear that the pilot could lower and raise to create an entrance path for another player to drive their vehicles into. Players could ride it by manning the turrets , or simply standing in/on it .
2.one thing , is that i originally intended for hte gunship to have an opening on either side about one scorpion wide that went out onto a platform which held both an open area for players to shoot from , and a smaller side section where a Turret was located.You make agood point that a carrier should be fast. but in this case there are some advantages. one of the advantages of carrying a vehicle , is that when teh ship is going down , the players could drive the vehicle out as an escape means , to avoid fall damage. also , the Vehicles on land might out run the Gunship , but dont forget that the gunship can fly over obstacles that the vehicle would have trouble with , and cut clear across the map. when I mean slow I dont mean horribly slow. I mean marginally faster than a tank , but not as fast as a manta or raptor.
3.it is used for transporting vehicles. but making it has not even been discussed. Im just throwing it out so that when we get time , we can come back and say , hey what about this idea.
however even if my vehicle isnt used , I have very little doubt that the team would pass up the chance to make a vehicle mover.
4. the Vehicle is Definately powerful when put into those terms , but , like the turrets, its only overpowered the first time. once its been established that there is a clear threat in the sky to vehicles , players will use their common sense to take down the Gunship. It would pretty easy to keep a lock on it , given its speed. and remember , there may be a bunch of people on the gunship , but if the teams are balanced , the other team has just as many people , and with coordination , could take down the gunship with little stress , thus providing a rewarding kill. the people on the gunship may have firepower , but at the same time , theyre not taking nodes , and theyre a very big target. I also would like to reduce the original hit points of the vehicle from 8 avrils worth to 4 , cause I didnt take into consideration the fact that people could stand inside and heal it (although they will eventually run out of ammo.)
5.the people walking inside the vehicle would not have a direct display of the hitpoints . but as the vehicle took damage , it could start sparking inside , followed by smoke , and eventually fire. and of course , theres always that green health bar that appears on/over vehicles . People in turrets however , would definately have a numerical display of the vehicles health.
6. Not sure , havent really thought about that one
but those are all good questions and I dont take them as insultive , cause they made me rethink the vehicle.
also , One thing i was considering , was taking an existing ons map. replacing the Core with a Transmitting dish node , and making the Gunship A core.then removing its weapons , or limiting them. placing player spawnpoints on board , and possibly even a vehicle spawnpoint. of course , this gunship would be somewhat larger than my first description , and behave a bit differently . . .
[EDIT] The weapons could be limited by only activating them when the core gunship is vulnerable. at other times , its invulnerable , but cant fire its weapons ( people can still shoot off of it , but they can only spawn on it if it remains a certain distance from an enemy node. when youre too close to that node , a visual message will be displayed on the map and to the pilot.)