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Posted: Tue Aug 03, 2004 1:46 pm
by neolith
FizzyB wrote:hey also, the stained glass doesnt look much like stained glass..
Err isn't that the stained glass texture from UEd)

Posted: Tue Aug 03, 2004 3:13 pm
by FizzyB
i dunno, is it? o_O i dont like it either way, just personal preference..
Do you ahve somewhere i can contact you neolith besides irc

Posted: Tue Aug 03, 2004 4:09 pm
by neolith
PM, ICQ, mail - just push one of the buttons.

Posted: Tue Aug 10, 2004 6:35 pm
by Rythmix
is it ready yet?!

Posted: Thu Aug 19, 2004 4:46 am
by LoQtUS
Bananasalat wrote:Nice Ideas I will test some.

DemonHunter,
Ahh ok, I thougt it had to be prominant.

Can I also poject the logo and not use the sm ?
Yes sir you can. Let me know if there is any thing i can help you out with.

Also Just an idea. If you set the Stained Glass surfaces to Unlit they will look more like the light is comming from them.

Posted: Thu Aug 19, 2004 11:59 am
by jb
Rythmix wrote:is it ready yet?!
Me ask this as well?

Posted: Thu Aug 19, 2004 8:32 pm
by Bananasalat
Its not finished, jet. I was very lazy in the last weeks, sorry.

I have to add some more details like new textures and new staticmeshes to it.

Hope i get it finished this month (year) :lol:

Posted: Thu Aug 19, 2004 11:39 pm
by Bananasalat
First staticmehs is done:

The Candelholder :o

Image

Posted: Thu Aug 19, 2004 11:57 pm
by Mætlöaff
Ooh, tres sexy.

Posted: Fri Aug 20, 2004 7:06 am
by neolith
Bananasalat wrote:First staticmehs is done:

The Candelholder :o
Nice details, I really like it! :)

You could give the candles a slightly different height and bend the black parts on top (dunno what they are called) a bit for more variety.

Posted: Fri Aug 20, 2004 12:10 pm
by Bananasalat
yea good idea

Posted: Fri Aug 20, 2004 12:24 pm
by TKATK
a bit of rust on thoose candleholders wouldnt hurt

Posted: Fri Aug 20, 2004 1:12 pm
by Bananasalat
Its just the model without any skin ..... but I think i will add rust

Posted: Fri Aug 27, 2004 7:50 am
by The_0men
If u wanna go into lots of detail u could add dryed wet wax on bits to add realisum

Posted: Fri Aug 27, 2004 6:23 pm
by AA/unreality
since nobody sed how the trap will work guess i'l yust have to download the map when its read and run around till i fall into the trap.....