Page 4 of 5
Posted: Tue Oct 05, 2004 11:58 pm
by General_Sun
Then forget the proxy, just do a stick.
If you want more coolness +detail. Then I suggest that you look up the cermionial staffs of those ancient kung-fu masters. They got those cool looking staff heads.
But it would really hurt the balance if can can do more than be a stick.
Posted: Wed Oct 06, 2004 12:08 am
by Phantasma
I see what your saying but I am only giving our chaos team memebers idea's of how we'd like it to look
Posted: Wed Oct 06, 2004 5:23 am
by ChaosJester
I like the idea of a staff weap. Lool at my earlier post:
Go Proxy Pimp Cane! Make it a sword cane too! IT Slices, IT Dices, IT Blows your head off, and looks stylish with a suit! See the wonder of the Proxy Pimp Cane!
As for the damage problem here goes: Staff can:
A) block at longer range
B) have continual block of melee- directional and not applicable to gun weaps
C) with blade at end can still headshot but perhaps requires a heavy stance circle swing leaving user open for a little bit circle swing only works when going forward and dodging to one side to make more difficult, but causes user to move in a small arc on ground. really these things only work as stabbing weaps in RL cause usually they are not balanced like a bo.
Posted: Wed Oct 06, 2004 1:29 pm
by Gen_Identikal
ChaosJester wrote:I like the idea of a staff weap. Lool at my earlier post:
Go Proxy Pimp Cane! Make it a sword cane too! IT Slices, IT Dices, IT Blows your head off, and looks stylish with a suit! See the wonder of the Proxy Pimp Cane!
As for the damage problem here goes: Staff can:
A) block at longer range
B) have continual block of melee- directional and not applicable to gun weaps
C) with blade at end can still headshot but perhaps requires a heavy stance circle swing leaving user open for a little bit circle swing only works when going forward and dodging to one side to make more difficult, but causes user to move in a small arc on ground. really these things only work as stabbing weaps in RL cause usually they are not balanced like a bo.

was that english just then

Posted: Wed Oct 06, 2004 7:15 pm
by ChaosJester
Sorry If I could not be understood. I had had a really LONG day and my mind may not have been functioning properly... if it ever does.

Want more explanation for the earlier post?
Posted: Wed Oct 06, 2004 10:41 pm
by Shadowstar
Compared to other weapons, the great advantage of a staff is that it not only has good reach, it is also very light and can be swung quickly. Most melee weapons that can be swung far are also very heavy and cannot be swung quickly. A staff may not be able to slice someone in two like a gigantic axe, but it can smack them back, push them, gouge them, trip them, and offers greater control and better swing recovery than a heavier weapon. With a staff, you can attack with a decent range without opening yourself up to a counterattack.
Staves have plenty of advantages, and those advantages are the reason they are so different from other weapons (also the reason it was difficult for me to make them work in rune -- I had to get pretty creative with my attack animation selections)...
Posted: Thu Oct 07, 2004 2:19 am
by General_Sun
Excatly! Which is why it'll be uber cool!

Posted: Thu Oct 07, 2004 9:15 am
by neolith
(cough)newsetofanimationswouldberequired(cough)
Posted: Thu Oct 07, 2004 2:03 pm
by TKATK
Well,it would add alot of variety as a non-bladed weapon
MUG
Posted: Sun Oct 10, 2004 2:47 pm
by Antarius
Actually It looks fine
Cause it is a MUG and hence can look remotekly like a MUG which in turn resembles a can
Seriously t looks fine although its functionality is limited
MUG
Posted: Sun Oct 10, 2004 2:48 pm
by Antarius
Actually It looks fine
Cause it is a MUG and hence can look remotekly like a MUG which in turn resembles a can
Seriously t looks fine although its functionality is limited
Posted: Sun Oct 10, 2004 7:24 pm
by LoQtUS
Well, If we do any New weapons then We will have to make anims for them. And to be honest there are a few that i think need some tweaking too. Not to mention that the Templar could use its own set of anims.
Posted: Sun Oct 10, 2004 10:34 pm
by General_Sun
Is the templar really longer ranged than the bastard? It doesn't feel like it...
With its own set of animations, maybe it'll be more powerful then...
Posted: Mon Oct 11, 2004 2:04 am
by Cigs
both swords are pretty deadly with the stab technique... I think the chaos team should just work on perfecting the current set of melee weapons before applying any new items to the mix.
Posted: Mon Oct 11, 2004 9:37 pm
by Phantasma
templar is pretty under powered. I landed 6 direct swipes on a guy and he didn't die yet he simply swiped me one time with his bastard sword and I died at full hp and no it wasn't a headshot. It was the same god damn swing I been using on him for the past minute. Where was the justice in that, I landed 6 hits and when I died in one hit to my foot....the guy had 55 hp. It was a hell of a out rage.
There is no way the templar has the longest reach. It looks exactly like the bastard only a hell of alot weaker and pointless to use because of this. The double axe's medium side swipe seems to have alot more range and power then it displays.
if any weapon needs new animations its the katana hands down, single handedly the most fake, most bull weapon of them all. that Heavy stance movelist has to change badly. Who cares about the damage it just plain looks retarded and the medium swings are too vertical to be effective. Light stance only needs a power boost.
Cig is right, the current weapons need work before adding something new and buggy. I'm still puzzled about that one time I hit "Sure Shot" in the foot during mid jump and it counted as a headshot. My and General Sun's personally favorite bull moment was when I killed him in one hit with the bastard sword while he had 199/100 hp and armor.