Stuff:
Training room - Just a room filled with weapons and surrounded by targets: big, small, moving and stationary for practise. No bots/other players. F1 displays how many of what type of targets youve hit. Other things the training room could encompass: dodging (a room full of lasers that come on and off at regular intervals), melee weps (a practice dummy in the centre of the room, weps on the sides), grappling practise (a room full of moving platforms and lava beneath), etc.
CBR - full with melee weps. For a melee arena, the ball launcher has to change. Suggestion: Primary fire - pass ball to teammate in contact with player holding ball; alternate fire - drop ball under player.
Relic of flame - adds fire damage to your weapons
Relic of frost - adds cold damage to your weapons
Relic of poison - adds poison damage to your weapons
Relic of blindness - blinds enemy with weapons
Relic of replenishment - replenishes ammo over time
Relic of binding - shares the damage betwwen the relic holder and the player attacking him
Relic of force - pushes players back with all weapons
Kick bar - displays charge up timer for kicking
What say you, oh minions of Chaos???
