I dont think any of them are perfect. Allthough there is still lots of work to be done on it to finish it. we have animations that still arnt in Like the stances. Yea, but at that volume a few aint bad.jb wrote: As far as the animations not fitting. I would agree there are a few that could be tweaked or replaced. I think loq's animations were great and most of them are prefect. Of course with anything (take my slopy code for example) there is always room to do better. And please I am not saying anything bad about the animations. I am just say that few things in this world are prefect.
I couldnt agree with you more. Believe it or not im actualy thinking one shot one kill. The shield gun is like that. Or atleaste do = to the shield gun.Shadowstar wrote:The question of whether or not to balance melee with guns is not one of realism, but one of gameplay.....
... Personally, I believe that gameplay is more important than realism in a computer game, and therefore, that bias is reflected in my opinion. Others may not share this viewpoint and thus would be inclined to disagree.
I really liked the way Jedi outcast handeled challenges. The two players went untouchable to everyone else, and fight to the death. maybe when we go into this mode it switches to melee mode and does the same damage as in duel. Might be fun.
I like the way you are thinking on the blocking too. Maybe we could do some sort of shield the generated either from a shield aparatus on the arm or the weapon itsself. If we did it from the weapon its self it would have to be magic. Spa always said if it works in a comic book it works in chaos, so what about maybe some special magic manuvers to go with the shield. Ehhh just thoughts.
Count me as one that shares your view point
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