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Posted: Fri Dec 05, 2003 2:27 pm
by Scorch
Sometimes when fighting a player(Example: Sigma vs velofire) sometimes Sigma doesnt show up, so Velo has to wait till they both die. and if Sigma goes next, still doesnt show.
EDIT: Forgot this one.
Sometimes when theres a tad bit of lag or none at all, when you spectate someone, sometimes you go into first person mode and watch them through their eyes. Creepy.
Posted: Fri Dec 05, 2003 3:50 pm
by Kyllian
Holy Sh...
Just found 40 of these in my UT2003.log file
Warning: VortexProj CTF-Citadel.VortexProj (Function ChaosUT.VortexProj.KillObject:00C0) Accessed None
Posted: Fri Dec 05, 2003 4:13 pm
by WulfMan
are the tweaks available yet? or is this still in testing phase?
Posted: Fri Dec 05, 2003 4:23 pm
by FurrySound
Still testing... its in its 3rd reincarnation
Posted: Fri Dec 05, 2003 5:15 pm
by jb
Kyllian wrote:Holy Sh...
Just found 40 of these in my UT2003.log file
Warning: VortexProj CTF-Citadel.VortexProj (Function ChaosUT.VortexProj.KillObject:00C0) Accessed None
Doh sorry about that.. off or on-line testing?
Posted: Fri Dec 05, 2003 5:57 pm
by Kyllian
jb wrote:Doh sorry about that.. off or on-line testing?
Offline, I haven't been able to find a server running CUT2 other than 2-3 Duel servers
Speaking of which, just found these:
Warning: Tab_DuelOtherSettings Package.GUITabControl.Tab_DuelOtherSettings (Function ChaosGames.Tab_DuelOtherSettings.InternalOnClick:0088) Accessed None
Warning: ChaosDuelStartupMsg None (Function ChaosGames.ChaosDuelStartupMsg.ClientReceive:0148) Accessed None
Warning: Paths may not be valid.(appears to be from the loadup of AncientDecree)
Online game too
That's about all I found, most of the log file was misc junk 2k3 collects into the log
Besides, I'm used to seeing a mess of logged errors from being on the v2/v2.1 beta team
Posted: Fri Dec 05, 2003 10:45 pm
by FurrySound
The Moo'vin Hoovin' Chaos server is running MapVote with GameType switching enabled.
Posted: Fri Dec 05, 2003 11:18 pm
by Sensei
And who's server might that be??

Posted: Sat Dec 06, 2003 12:02 am
by Isotope
Sometimes AI will hold melee weapons like reg'lar guns. I have a pic of Delara holding the mace like that.
Posted: Sat Dec 06, 2003 12:07 am
by R.Flagg
I actually like it when the alien models hold them that way. I mean, they are aliens, so who's to say they don't do it dif.

Posted: Sat Dec 06, 2003 12:27 am
by FurrySound
No idea Sensei...

Posted: Sat Dec 06, 2003 1:26 am
by Scorch
This makes me mad.
I used to be able to play a CTF or DM server fine.
But now, it says this:
Incompatible game files
..../System/Chaosgames.U
Help?
Posted: Sat Dec 06, 2003 1:30 am
by FurrySound
Yes, we are aware of that issue... you can try starting an instant action game without Chaos loaded, then join the server you want, otherwise you will need to exit UT2k3 and restart it. Sorry for the inconvenience and we appreciate your patience while we fix it.
Posted: Sat Dec 06, 2003 2:05 am
by Sigma
An occasional bug: Sometimes the animation for an attack will not play, but the sound effect does fire and the motion blur trail appears, with the attack still hitting the enemy. This tells me that it is not a lag issue and the client portion of the program is aware of the attack, otherwise there should be no sound or trail. Also, I should have mentioned that blocking does not seem to work well against weapons with thickness though I have few ideas as to the cause. I'm not sure if this is intentional, which it may well be, but it makes fighting battleaxes and hammers even harder than it already is. Also I am not certain, but there seems to be some problems with mid-air collision detection, though it could just be the lag. And these are just ideas, but when you eventually get to replacing what I am told are placeholder animations, you may want to take special care in working on the position of the weapon during block animations, because the current block provides poor coverage from most directions.
[edit]
Oh yeah, and the two female announcer voices don't seem to work, it seems to default to Evil when they are selected.
Posted: Sat Dec 06, 2003 2:42 am
by FurrySound
Thanks for the feedback...
When you block, you are blocking in front of you.. its not a 'whole' body block.
But you are right, the new animations should help resolve some of the issues as will the fixes we have already begun work on.