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Posted: Fri Nov 07, 2003 2:10 am
by Zachariah
damn. I had a screenshot and everything , but then I remembered I didnt have any means of hosting images...

anyway . I'd just like to request some Melee specific taunt animations , y'know , just a little icing on the cake . Something along the lines of flipping a sword up into the air and catching it , Or shoving it into the ground , Or , with two weapons , juggling , etc...

Posted: Fri Nov 07, 2003 6:09 pm
by Boereck
It would be funny to use the translocator in INV as that vacuum-cleaner-thing in Ghost Busters. You could use a similar code as for the Vortex, just with a much smaller radius. It would also be cool to see monsters shrink while they disappear in the transcocator-disc.

P.S. sorry for my bad english.

Posted: Fri Nov 07, 2003 6:39 pm
by jb
thats not a bad idea at all!!

Posted: Fri Nov 07, 2003 7:16 pm
by Wes
Just remember to make the vortex and the like Team Game friendly. We have to remove the Chaos from our Invasion server just because of that.

Posted: Sat Nov 08, 2003 1:00 am
by R.Flagg
I believe Jb is going to try and do that for you Wes.

Posted: Sat Nov 08, 2003 2:05 am
by Wes
That would be extremely cool! :D

Posted: Sat Nov 08, 2003 2:57 am
by Shadowstar
Yes, but friendly vortexes may still end up sucking you in... But at least they won't hurt you, unless of course, some monster shoots some rockets which get sucked into the vortex and then hit you... So don't go tossing vortexes about all willy-nilly. heh

Posted: Sat Nov 08, 2003 4:00 am
by Wes
That's good enough.

Our server is always filled with 16 people in it, let me know if you need beta test. :D

Posted: Sat Nov 08, 2003 9:26 am
by Boereck
What about throwing-melee-weapons? Probaply not so good with Duel, but with Koth. It might be cool to se someone running around with an Axe in his back. :) . And what about a HUGE sword in a stone that needs to be destroyed before you can grab it? :roll:

Posted: Sat Nov 08, 2003 5:44 pm
by gamer119
Boereck wrote:What about a HUGE sword in a stone that needs to be destroyed before you can grab it? :roll:
<br><br>Wow, I really like that idea. A takeoff on the mutant gametype. The sword would have permanent damage amplifier, and the only way to score a point would be to kill the sword bearer.

Posted: Sat Nov 08, 2003 7:39 pm
by Zachariah
gamer119 wrote:
Boereck wrote:What about a HUGE sword in a stone that needs to be destroyed before you can grab it? :roll:
<br><br>Wow, I really like that idea. A takeoff on the mutant gametype. The sword would have permanent damage amplifier, and the only way to score a point would be to kill the sword bearer.
Or better yet , capture the sword , where a sword in stone replaces the enemy flag , and you must first dislodge it before you can take it home . of course , the flag runner would be forced to use the sword.

Posted: Sat Nov 08, 2003 9:48 pm
by Shadowstar
Interesting idea. Shouldn't be too hard to implement either, based on what I know of the Unreal engine. Could probably do something like that with movers and scriptedevents.

Posted: Sat Nov 08, 2003 11:34 pm
by Bananasalat
PLEASE do this Sword in as a meelee weapon PLEASE

http://www.ffempire.de/FF7/ff7ac/ff7ac08.jpg
http://www.the-magicbox.com/Sep03/ff7-23.jpg

PLEASE PLEASE PLEASE PLEASE

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Posted: Sat Nov 08, 2003 11:52 pm
by defalc
I'm honestly loving that capture the sword idea. Or similar stuff, where you can use the flag as a melee weapon.

Posted: Sun Nov 09, 2003 12:11 am
by Zachariah
Bananasalat wrote:PLEASE do this Sword in as a meelee weapon PLEASE

http://www.ffempire.de/FF7/ff7ac/ff7ac08.jpg
http://www.the-magicbox.com/Sep03/ff7-23.jpg

PLEASE PLEASE PLEASE PLEASE

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already talked about it. Movie and videogame weapons are a no-no sry man.