Page 7 of 17
Posted: Mon Apr 12, 2004 2:54 am
by Isotope
If a flamethrower is out of the question, how about a napalm gun? It could use a combination of recolored goo globs and fire particles (different shape and size from those used in the grenade's effect), which last for 1 to 2 seconds on the ground. It'd fire in a stream, in an arc, and would easily set stuff ablaze... Come on, napalm has more mass to it than fire!
The sight of a hummer-like vehicle, with a stream of flamy death erupting from its charred weapon barrels would definitely instill fear in any footsoldier with common sense. That, and it'd be an awesome vehicle for urban combat maps.
Posted: Mon Apr 12, 2004 4:18 am
by Captain_Brian
What about a motorcyle that goes like a bat out of hell and LITERALLY leaves a wall of flames in it's wake?
It would leave a "wall" for tactical purposes like LordHoban wanted, and also have FIRE like Isotope wants! Plus it has that Chaos flare to it.
Plus it would be pretty badass.
If you didn't want the fire all the time, you could have it as a sort of nitro speed boost, bound to the alt-fire button. The fire button could be a wheelie.
Badass.
-Brian
Posted: Mon Apr 12, 2004 12:07 pm
by jeditobe1
Around here we call that a rocket

Posted: Mon Apr 12, 2004 12:40 pm
by LoQtUS
LOL
Posted: Mon Apr 12, 2004 12:52 pm
by LordHoban
It would be too easy to move across those flames... unless they were some kind of 'superflames', which are far more damaging than normal... in that case, then yeah, that could work as a viable substitute.
Posted: Mon Apr 12, 2004 4:57 pm
by Captain_Brian
LordHoban wrote:It would be too easy to move across those flames... unless they were some kind of 'superflames', which are far more damaging than normal... in that case, then yeah, that could work as a viable substitute.
Well, it could be like napalm and stick to anyone that passes through it, damaging them alot over a short period of time.
Also, it would be cool if the bike had spikes on it that could impail like the ones in the DUEL-Arena map.
-Brian
Posted: Mon Apr 12, 2004 5:01 pm
by Captain_Brian
Oh, and instead of a wheelie, you could have a sort of "power brakes" that slow the bike down extremely fast while leaving napalm flames too.
That way you could "boost" and "brake" short distances to make small walls without flying across the map.
Plus it would be a pain in the ass to animate a bike wheelie properly anyway.
-Brian
Posted: Mon Apr 12, 2004 5:26 pm
by LordHoban
I don't know... I think I'll stick by the original idea of some form of temporary wall forming. Maybe a wall of dirt that can be blown apart with explosives, but if it's too close, you could end up blowing yourself up, while other weapons wouldn't do much other than poke holes.

Posted: Mon Apr 12, 2004 6:05 pm
by Captain_Brian
LordHoban wrote:I don't know... I think I'll stick by the original idea of some form of temporary wall forming. Maybe a wall of dirt that can be blown apart with explosives, but if it's too close, you could end up blowing yourself up, while other weapons wouldn't do much other than poke holes.

Yeah, but that would be way to difficult to code, not to mention that the wall would have to be tall enough to block double-jumping or else it would be useless. So you would have these very tall blocks of dirt appearing after a bike for no apparent reason? And blowing it up with explosives would make the wall tatcially uselss and it would just end up being clutter across the battlefield, IE chunks of broken up dirt all over the place.
It just doesn't make any sense and would be annoying & ugly...
Flames just seem to fit better with a fast motorcycle than walls of dirt.
-Brian
Posted: Mon Apr 12, 2004 6:17 pm
by Shadowstar
It wouldn't have to be dirt, an energy wall would work fine, just allow it to be destabilized by weapons. Obviously, the bigger the weapon the better.
And it doesn't have to be made by a vehicle. One of the ideas we tossed around when discussing Chaos CTF was having deployable energy barriers. It didn't get alot of consideration, but I dont recall a final decision being made on it. It could work and has tactical advantages. I think it would end up being something similar to the laser mines, but instead of a beam, it creates a force field wall. If we use the laser mine code as a starting point, it shouldn't be too hard to code, but then again I'm not a coder.
Of course there was another idea some time ago about sticking laser mines to vehicles and then driving around with them... or putting a turret on a vehicle... Imagine sticking a turret on a manta and driving into the enemy base with it... hmm
Posted: Mon Apr 12, 2004 6:19 pm
by LordHoban
Why did they have to invent double jumping? Ack... the walls wouldn't be that tall. Maybe a negative field that prevents jumping within ten feet?
More and more, I'm disliking the flame idea. It just seems like something that's been done for, and there's already enough flame based weapons currently in Chaos (the flamethrower, napalm grenades should be plenty enough flame weapons).
Posted: Mon Apr 12, 2004 6:34 pm
by Zachariah
LordHoban wrote:
More and more, I'm disliking the flame idea. It just seems like something that's been done for, and there's already enough flame based weapons currently in Chaos (the flamethrower, napalm grenades should be plenty enough flame weapons).
and firemines

Posted: Mon Apr 12, 2004 6:36 pm
by jeditobe1
*cough*

Posted: Mon Apr 12, 2004 6:48 pm
by LordHoban
And flame arrows, too...
The energy wall behind the bike I could see work, and would fit the theme of the 'Lightcycle'... actually makes more sense and works better visually than the dirt wall idea.
Posted: Mon Apr 12, 2004 8:38 pm
by Captain_Brian
I must be a pyromaniac because I just can't get enough of fire in CUT.

Nothing is more beautiful than setting the entire enemy base ablaze and watching them burn... burn... burn...
-Brian