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Map download sites

Posted: Sat Mar 15, 2003 8:40 pm
by Andyo
:?

Having trouble getting CUT maps from there to here.

Wondering why there are no CUT maps on Nali City.
(it's at something like nalicity.beyondunreal.com)

Beyondunreal has Mod Squad 2 there too, I think, also better servers than PlanetUnreal.

Also fileplanet can be really slow, with its lines for public servers and everything.

Barrysworld is one example of a UT files server- and there's a New Zealand server for UT files too that I've seen, somewhere.

..Or do you guys have a deal with Fileplanet/Gamespy where they scratch your back and you have to scratch theirs by making them the main download site?.

I see in one place, fileplanet is the only option, and in another, there are other servers (but "no comprendo German") one of which, shrimpwars.be is broken somehow (on their end possibly of course)

Also the link for the GOTY map pack on Fileplanet is not working. Maybe an internet-wide thing, as other sites I've been to have been acting up.

Oh, and before I forget, thanks for making an awesome mod. Things are balanced out nicely and it's given new life to UT for me. The weapons are both clever and a little demented. ("Hey there, little guy. What's your name? AARRGH!")

Also wondering - are some maps made before the 1.1 upgrade and thus don't include certain weapons, say?

Posted: Sun Mar 16, 2003 3:47 am
by FurrySound
Hi there...

Hop on over to www.furrysound.net to pickup the v1.1 full install (GOTYE is not v1, but a Beta). You can also get the Beta 4 MapPack. If you have any more issues, problems, or what nots... or want to play some rounds on our public server, let me know...

FurrySound{Moo}

Posted: Sun Mar 16, 2003 5:32 pm
by MassChAoS
If someone has some bandwidth, it wouldn't be a bad idea to upload all the CUT maps to NC.

Posted: Sun Mar 16, 2003 6:21 pm
by Corvus|CL
FurrySound has the bandwith... ;) :P

Tankyou

Posted: Mon Mar 17, 2003 12:37 am
by Andyo
Thanks for the help -I'll check out that download server.

Yeah, I was wondering where all the CUT maps were on Nali City, it being the place where you can find maps for a lot of other gametypes, it seems.

Not sure I want to frag online yet. Have trouble with Adept bots sometimes, and just got 1.1 a week or two ago, totally new to Choas anything. Heard you have to be able to kick some serious bot ass before going online against people that can actually think and not just shoot.

Not an online player because I tried that once and had my ass handed to me.

Hey- do you guys use Roger Wilco on your servers, if you host servers? (would have to exit out this msg to see)

Posted: Mon Mar 17, 2003 5:34 am
by R.Flagg
Andyo,

If you want to play online sometime with some folks who will show you the ropes, rather than just try and prove how good they are, just let us know.

There are at least several of us around here who would be willing to play some rounds for fun, and share some tips.

Bots are great, I enjoy them too. But even for a rookie, nothing beats humans. I highly recommend you jump in with both feet.

Try CTF maybe, at least that way you get to work with half the guys on the map. Got UT2 yet? If so, come on out to Furry's or Wicad's server sometime and play some defence with me.

We'll have you hookin' up with the link gun and takin' down would-be flag-runners in no time! :wink:
thanks for making an awesome mod
:D Thank you for saying so!

Posted: Tue Mar 18, 2003 11:56 pm
by jeditobe1
I think some of the biggest differences between online and offline play are as follows (anyone feel free to correct me):

1) Lag/Ping --> some have a lot of it, some dont. Some with no lag are terrible players, some with high lag are awesome players. It can be worked around, it just takes some time and practice.

2) Players --> Though UT2's bots are much better than UT1, there is still quite a difference. For one, players are vengeful, for two, players are unpredictable, and for three, players are a lot more stratified in terms of play level. Some players can move around and be in the air 90% of the time as well as tele-jumping around and dodging, some just run up with the minigun and hold down the trigger. The learning curve is steep, but remember that unlike bots, you usually wont have a game where every player is the exact same skill level nor tactics. I was online the second day after i got UT2, and though i wasnt a newbie (i had played UT1 a lot) i was getting fragged left and right. I am still not great but in a matter of a few days i learned to hold my own and how to accomidate for lag and skill enough to get the occasional kill of a skilled player.

3) Map Knowledge --> The best players know the maps they play on like the back of their hand. While id argue that the ability to learn map layouts is one of the key skills of any gamer, here it is imperitive. If you dont know where the weapons are, you get fragged. If you dont know where the enemies come from, you get fragged, if you dont know where the health is, you get fragged. Bot usually follow certain pathways and therefore can be predicted, and some do not / always go for certain powerups. Bots, to put it simply, dont learn a map, they know some of it and thats IT. Players know knooks, crannys, powerups, how to get them, how to defend them, and how to avoid them. If you know a map well and you are playing on it, you will see yourself doing much better.

Just a little example, and this isnt even online, but in the original UT the first map i found and clinged to was DM-Morpheus. Once i learned the game and started being able to hold my own in most levels, i could still play much better in morpheus. In case you wonder how much better, i averaged Adept/Inhuman for bots after a month or so on most maps, sometimes godlike, on morpheus i usually won a godlike match by 10+ kills in a 30 kill game. It helps to know your maps. :)

4) Finally, know your weapons and what levels will call for which ones. The flak cannon is awesome for narrow hallways since it bounces around off the walls, but is not that great in more open levels. Likewise the sniper rifle is best in hilly, wide open areas. The redeemer is best in an open or flat area, and a rapid fire gun is usually the best choice if you have the damage amp since it increases your chances of hitting the opponent.

I dont mean to sound overbearing, just some tips if you find yourself having some trouble. However, as i said, the learning curve is steep and initially not very gentle. However, if you can play against humans well, bots will crumble like tin foil before you.