Idea: More Karma Scenery
Posted: Wed Apr 09, 2003 6:41 am
I was playing Devastation earlier today and thought how cool it was when I killed this guy and he fell into a pile of boxes and the boxes fell over the corpse realistically due to the Karma engine. So anyway I was thinking how cool that would be in UT2k3, and since ChaosUT2 is my favorite mod in development, I decided to post some ideas here:
The idea is to create a bunch of miscellaneous Karma objects in addition to the very few that come with UT2k3. Things like boxes and barrells, and stuff, with generally low polys (and thus less complicated Karma physics), that mappers could put around levels and pile up in places. The objects could be shot around, and be destroyed, could be kicked with the chaosut kick feature, and would react to other karma objects (like corpses).
There should then be an option in server set up to disable them, so an internet or high ping server might turn them off, but a lan server could keep them on, and an option to set how many karma objects are allowed at once, and whether or not they should respawn when destroyed.
Anyway, I think it would be a cool idea and probably easy to implement since the objects would be simple (a box only has 6 polys!),
The idea is to create a bunch of miscellaneous Karma objects in addition to the very few that come with UT2k3. Things like boxes and barrells, and stuff, with generally low polys (and thus less complicated Karma physics), that mappers could put around levels and pile up in places. The objects could be shot around, and be destroyed, could be kicked with the chaosut kick feature, and would react to other karma objects (like corpses).
There should then be an option in server set up to disable them, so an internet or high ping server might turn them off, but a lan server could keep them on, and an option to set how many karma objects are allowed at once, and whether or not they should respawn when destroyed.
Anyway, I think it would be a cool idea and probably easy to implement since the objects would be simple (a box only has 6 polys!),