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KOTH-Cerebro- bug or bad download?

Posted: Mon Apr 21, 2003 12:36 pm
by Andyo
In KOTH-Cerebro (I think -the one with the small raised circular blue "Hill" platform on an elevated level, with doors to left and right, and teleports in opposite corners), the bots get stuck in that "Eternal hall" with the smoky portal where you can shoot yourself in the back. They keep jumping around on the platform across from the "turret/vortex" room. They're trying to run through the wall above the side doors, then jumping back, then forth again. Short of killing them, I think they get stuck permanently, while their teammates try to take the hill witout them. I've seen it happen with both my team's bots and the other team's bots, but it seems that the other team is more susceptible.

Is this a bug inherent to the map or a bad download or what?

Addendum

Posted: Mon Apr 21, 2003 8:00 pm
by Andyo
Oops! it's Koth-Dungeon I'm talking about.
Wondering: In Assault, all bots are set to Cover me by default. Is this command set a CUT addition, an Assault default I never noticed or something else?

Posted: Mon Apr 21, 2003 8:20 pm
by R.Flagg
Sorry man, the author of that map listens to rap music.

That's all I can say.

Posted: Mon Apr 21, 2003 10:29 pm
by LoQtUS
ummmm yup, Im the author of both of those maps actualy. Hmmmm gonna check on that.....<peeps around looking for UT cd> Ok, Let me check this out and ill get back with ya ;)

And Sir Flagg would do well to remember:
A man that fails to listen is blind

Posted: Mon Apr 21, 2003 11:04 pm
by LoQtUS
well after a bit of testing. you are correct, theres a bug or 2 there. Try boosting the bots level. as they get smarter they should find their way out of the loop.

Thanks

Posted: Sat Apr 26, 2003 2:26 pm
by Andyo
I'll try that and let you know how it goes. Need to boost the bot level anyhow.