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Chrek, will he be in CUT2?
Posted: Thu May 22, 2003 12:42 am
by Deaga
Hope he will be...
Posted: Thu May 22, 2003 12:44 am
by LoQtUS
Only Spa can tell ya that

Posted: Thu May 22, 2003 6:43 am
by neolith
Skeletons in UT2k3 need proper naming as far as I know and that structure is not intended for ppms with more than two legs.
Posted: Fri May 23, 2003 3:03 pm
by FurrySound
In the invasion gametype, there is a 4 legged creature running around... the 'dragonfly' type creature has more than 4... ????
Posted: Fri May 23, 2003 5:13 pm
by neolith
FurrySound wrote:In the invasion gametype, there is a 4 legged creature running around... the 'dragonfly' type creature has more than 4... ????
True. But that's not a playermodel.
A playermodel's bones have to have certain names in order to work properly. That way the engine can make the lower half of a model run backwards while the upper half is shooting with a heavy weapon and the head follows the nearest opponent.
Invasion creatures don't have to be able to do that.
Posted: Fri May 23, 2003 5:16 pm
by FurrySound
ic.. but I still think there must be a way to 'trick' the engine into doing what we want..

Posted: Fri May 23, 2003 6:42 pm
by jeditobe1
What about having all the left legs be one single mesh named left leg and all the right legs be one single mesh named right leg. Then in the animations have them use these legs to walk around.
Posted: Sat May 24, 2003 1:30 am
by neolith
Sure, that's possible. But it looks ugly.
Posted: Sat May 24, 2003 2:58 am
by Gasman
Sure, that's possible. But it looks ugly.
Uh, isn't a Chrek kinda ugly anyhow?

Posted: Sat May 24, 2003 3:04 am
by LoQtUS
Yea the amins would look really bad .

Posted: Sat May 24, 2003 4:05 am
by jeditobe1
what about if its six legged, and the middle of one side and the front and back of the other side are linked? All would be doing the same thing at the same time. Up, rotate forward, down, rotate back.
Chreks not my favorite
Posted: Mon May 26, 2003 8:35 pm
by Andyo
Not to be a party pooper, but those damn Chreks are hard to hit. All bones and no fat. Plus, it's hard to tell what they're packing. Maybe have them as a non-player option. In short: love the model, hate having to hit it. Maybe just because the legs make them look bigger than they are.
Posted: Mon May 26, 2003 8:49 pm
by FurrySound
So you'd love Chrek and Proxy Invasion

Posted: Mon May 26, 2003 9:24 pm
by nighthawk
why not mix both ? Make a Chrek/proxy invasion that would be really hard to play....the annoying proxy and the hard to kill chrek .... that could be cool
Posted: Sat Jun 07, 2003 12:24 am
by thegreywolfe
Wouldn't it be nice if UT2004 has an update to allow players to have more than standard limbs, like multiple pairs of legs, wings, wheels or tails. One of my favorite player models was for Quake II and it had an old mad scientist in a wheelchair with gun mounted above his head.
