Idea: Strengths and Weaknesses
Posted: Sun Jul 13, 2003 7:15 am
I had an idea that might be kinda interesting for the future...
The idea is that players can take on certain resistances while taking a weakness elsewhere.
It would be best to have this be a part of a new gametype. Basically, when players first enter the game, they are observers. While observers, they have access to a menu which allows them to either spawn as a normal player (no strengths or weaknesses), or choose to have weaknesses and strengths. Each weakness selected gives a player one point to spend on a strength.
Weaknesses would be along the following lines:
Flammable: All fire does 2x damage to the player. If the player catches on fire, the damage they take from being on fire is doubled, AND the amount of time they remain burning increases as well.
Weak Immune System: Same as flammable, but with poison instead. Player produces twice as much toxic vomit.
Sniper's Dream: bullets do 2x damage to the player, an instant sniper kill even with shields in most cases.
Electromagnetic sensitivity: All energy weapons and damage do 2x damage to the player.
Elastic: Player moves twice as far with impacts, and will bounce when they fall, but still take the falling damage.
Sensitive Eyes: Player will take damage from being effected by flash grenades, and will remain blinded for twice as long. Being flashed twice will cause player to experience spontaneous human combustion, causing them to catch fire.
Gibalicious: Cutter blades do 2x dmage to player, and may cause player to start bleeding (continually losing health). This will not stop until they get a med kit. Players produce twice as much blood and gore when gibbed.
Archery Target: Arrows do 2x damage to player.
Whipping Boy: All melee weapons do 2x damage to player, and will cause the player to bleed uncontrollably on some hits.
And here are some ideas for strengths:
Arsonist: Player does 2x damage with all fire-based weapons, including themselves... If you take flammability with this strength, you'd do 4x damage to yourself if you stupidly chucked a napalm grenade into your own face, so caution would be advised.
Mr. Asbestos: Player takes only half damage from flames and burn for only half as long. This is basically the nullification of flammability. If you were to take this strength with flammability, you'd end up a normal player.
Toxin Man: Player does 2x damage with all poison-based weapons. Like Master of flames but with poison instead.
Super Immunity: Player takes only half damage from poison. The opposite of Weak Immune System...
Bulletproof: Player takes half damage from bullet weapons.
Master Sniper: Player does double damage with bullet weapons.
Energy Resistant: Player takes half damage from energy based attacks.
Dynamo: Player's body produces extra energy which they can channel into thier energy weapons, allowing them to do 2x damage.
Leadfoot: Player is heavier than normal. Impacts move them only half as far. Player falls twice as fast, but only takes half the normal falling damage.
Sunglasses: Player is resistant to flash grenades. Flash effects last only half as long.
Ironman: Player takes half damage from cutter blades. Player never gibs when they die, and cannot bleed.
Leatherman: Thick skin reduces the effect of arrow impacts. Player takes only half damage from arrows.
Warrior's Mind: Player has the mind of a great warrior, knowing exactly where to hit his enemies to do the most damage. Player does 2x damage with melee attacks.
Warrior's Body: Player has undergone intense physical training, giving them amazing agility. Player's melee moves are twice as fast.
Warrior's Soul: Player has the spirit of a true warrior, and this spiritual energy forms a shield that helps to protect them when engaged in melee combat. Player takes only half damage from melee hits.
Ok that's it... LOOOOOOOOONG post I know... Sorry bout that. This idea could form the basis of a whole mod in itself, but I think it would be cool in Chaos and could work real well in a seperate gametype.
The idea is that players can take on certain resistances while taking a weakness elsewhere.
It would be best to have this be a part of a new gametype. Basically, when players first enter the game, they are observers. While observers, they have access to a menu which allows them to either spawn as a normal player (no strengths or weaknesses), or choose to have weaknesses and strengths. Each weakness selected gives a player one point to spend on a strength.
Weaknesses would be along the following lines:
Flammable: All fire does 2x damage to the player. If the player catches on fire, the damage they take from being on fire is doubled, AND the amount of time they remain burning increases as well.
Weak Immune System: Same as flammable, but with poison instead. Player produces twice as much toxic vomit.
Sniper's Dream: bullets do 2x damage to the player, an instant sniper kill even with shields in most cases.
Electromagnetic sensitivity: All energy weapons and damage do 2x damage to the player.
Elastic: Player moves twice as far with impacts, and will bounce when they fall, but still take the falling damage.
Sensitive Eyes: Player will take damage from being effected by flash grenades, and will remain blinded for twice as long. Being flashed twice will cause player to experience spontaneous human combustion, causing them to catch fire.
Gibalicious: Cutter blades do 2x dmage to player, and may cause player to start bleeding (continually losing health). This will not stop until they get a med kit. Players produce twice as much blood and gore when gibbed.
Archery Target: Arrows do 2x damage to player.
Whipping Boy: All melee weapons do 2x damage to player, and will cause the player to bleed uncontrollably on some hits.
And here are some ideas for strengths:
Arsonist: Player does 2x damage with all fire-based weapons, including themselves... If you take flammability with this strength, you'd do 4x damage to yourself if you stupidly chucked a napalm grenade into your own face, so caution would be advised.
Mr. Asbestos: Player takes only half damage from flames and burn for only half as long. This is basically the nullification of flammability. If you were to take this strength with flammability, you'd end up a normal player.
Toxin Man: Player does 2x damage with all poison-based weapons. Like Master of flames but with poison instead.
Super Immunity: Player takes only half damage from poison. The opposite of Weak Immune System...
Bulletproof: Player takes half damage from bullet weapons.
Master Sniper: Player does double damage with bullet weapons.
Energy Resistant: Player takes half damage from energy based attacks.
Dynamo: Player's body produces extra energy which they can channel into thier energy weapons, allowing them to do 2x damage.
Leadfoot: Player is heavier than normal. Impacts move them only half as far. Player falls twice as fast, but only takes half the normal falling damage.
Sunglasses: Player is resistant to flash grenades. Flash effects last only half as long.
Ironman: Player takes half damage from cutter blades. Player never gibs when they die, and cannot bleed.
Leatherman: Thick skin reduces the effect of arrow impacts. Player takes only half damage from arrows.
Warrior's Mind: Player has the mind of a great warrior, knowing exactly where to hit his enemies to do the most damage. Player does 2x damage with melee attacks.
Warrior's Body: Player has undergone intense physical training, giving them amazing agility. Player's melee moves are twice as fast.
Warrior's Soul: Player has the spirit of a true warrior, and this spiritual energy forms a shield that helps to protect them when engaged in melee combat. Player takes only half damage from melee hits.
Ok that's it... LOOOOOOOOONG post I know... Sorry bout that. This idea could form the basis of a whole mod in itself, but I think it would be cool in Chaos and could work real well in a seperate gametype.