[b]again[/b]
Posted: Mon Jul 14, 2003 9:16 pm
to correct me in the first posted message:
everytime I play the chaotic mod the game quits with the following message:
UT2003 Build UT2003_Build_[2003-02-13_18.53]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1535 MHz with 767MB RAM
Video: NVIDIA GeForce FX 5200 (4403)
General protection fault!
History: UObject::ProcessEvent <- (Reg_Bolt KOTH-Pyramid.Reg_Bolt, Function ChaosUT.Reg_Bolt.PostBeginPlay) <- ULevel::SpawnActor <- (Reg_Bolt) <- UObject::ProcessEvent <- (CrossBowFire KOTH-Pyramid.CrossBowFire, Function Engine.WeaponFire.ModeDoFire) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
everytime I play the chaotic mod the game quits with the following message:
UT2003 Build UT2003_Build_[2003-02-13_18.53]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1535 MHz with 767MB RAM
Video: NVIDIA GeForce FX 5200 (4403)
General protection fault!
History: UObject::ProcessEvent <- (Reg_Bolt KOTH-Pyramid.Reg_Bolt, Function ChaosUT.Reg_Bolt.PostBeginPlay) <- ULevel::SpawnActor <- (Reg_Bolt) <- UObject::ProcessEvent <- (CrossBowFire KOTH-Pyramid.CrossBowFire, Function Engine.WeaponFire.ModeDoFire) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop