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CUT2:Evolution Release 1.01 Bug Thread
Posted: Thu Jul 17, 2003 1:36 am
by jb
Folks,
this is our bug thread for any issues with the 1.01 patch/hotfix. We wanted to release this one to fix some major issues:
* Fixes the Crossbow Head Shot issue wich caused your PC to hard lock (and had to reboot)
* Fixed the ESC Menu from not showing in KoTH when the CUT mut was NOT running.
Two other minor bugs were fixed as well:
* Fixed issue where Grenades and Fire Mines had the owners velocity added to them (thus the would float when you strafed)
* Added the CUT RL to the weapon list
We will have a release with more bug fixes wth some tweaks out in the future. However we wanted to get this one out ASAP as it can fix the hard lock issue that some people have seen. Also many of the features in CUT2:Evolution require the latest patch from Epic for UT2k3 (v2225).
Posted: Thu Jul 17, 2003 2:39 am
by Accurain
Sorry if it's been mentioned before (didn't see it in the last bug thread).
TTMv2.2 clashes with the KoTH gametype. It doesn't allow me to score (only the bots) and the bots totally ignore me. I can still be damaged and can damaged people, but I don't get points.
Also, my log was 3.88MB because of being filled with:
Warning: ChaosUT_HUD_TeamKotH KOTH-Pyramid.ChaosUT_HUD_TeamKotH (Function ChaosGames.ChaosUT_HUD_TeamKotH.DrawHudPassC:0453) Accessed None
Warning: ChaosTeamKOTH_ScoreBoard KOTH-Pyramid.ChaosTeamKOTH_ScoreBoard (Function ChaosGames_UI.ChaosTeamKOTH_ScoreBoard.DrawTeam:0E6D) Accessed None
Posted: Thu Jul 17, 2003 2:42 am
by jb
Accurain,
can you double check with out ussing TTM and make sure that its ok on your system (ie not large log files). We can looking compatibility with TTM. Sorry about that.
Posted: Thu Jul 17, 2003 3:10 am
by halprin
Same wierd quit bug that I keep on having. jb, if you want log, tell me.
Posted: Thu Jul 17, 2003 3:33 am
by jb
halprin wrote:Same wierd quit bug that I keep on having. jb, if you want log, tell me.
Sorry again. Not sure but let me check in on it.
Posted: Thu Jul 17, 2003 9:02 am
by formatter
Another minor visual thiny, CUT rocketL laser dot looks like this
http://www.dodstudios.net/uploads/uploads/BuG4.jpg
I dont know maybe its brecause my low detail level.
EDIT:
My frind that has [normal/high] detail-level sees the same?!
Posted: Thu Jul 17, 2003 9:16 am
by defalc
Suggestion: seeing as how the stripes on the rocket-launcher are supposed to match the ammo-pickup in colour (back when the RL was yellow it had yellow pickups), the rl ammo packs should be changed to blue. It's just a simple texture-change.
Also, the weapon description for the CUT Rocket Launcher in the weapons menu has an unnecessary...well, basically instead of being like this:
asdasdasdasasdasdaadasdasdasdasdasdadasdasddaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
It's like this:
asdasdasdasasdasdaadasdasdasdasdasdad
asdasddaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Perhaps whoever added the description pressed the enter key by accident or something. Nitpicky I know.

Posted: Thu Jul 17, 2003 9:20 am
by formatter
Maybe when you set the swith weapon to allways, then the ammo will be colored to blue.
Posted: Thu Jul 17, 2003 10:12 am
by DJPaul2
jb wrote:Accurain,
can you double check with out ussing TTM and make sure that its ok on your system (ie not large log files). We can looking compatibility with TTM. Sorry about that.
IIRC TTM replaces a lot of things the mutator shouldn't (playerclass, etc). So dump TTM IMO.
Posted: Thu Jul 17, 2003 11:29 am
by mrmudcat
Posted: Thu Jul 17, 2003 11:54 am
by jb
formatter wrote:Another minor visual thiny, CUT rocketL laser dot looks like this
http://www.dodstudios.net/uploads/uploads/BuG4.jpg
I dont know maybe its brecause my low detail level.
EDIT:
My frind that has [normal/high] detail-level sees the same?!
Formatter,
we will address that bug and fix it very soon. Its just for the hotfix we wanted to get the critical game stoppage issues (hard locks) fixes first as those are more important. But thanks for the input and we will get that one fixed as well.
Defalc,
thanks but we were not sure how to handle that. Some of the team wanted a different color, others wanted to change it blue (but they we would have had to change the ammo icon at were trying to finnish the mod and get it out for you). So with no real majority direction we just kind of left it alone. But its something we can now fix it better...]
Posted: Thu Jul 17, 2003 2:02 pm
by defalc
Just had a crash; Team Deathmatch on DM Chimera. I was using some new custom models then so that could be it, but here's the error:
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1705 MHz with 255MB RAM
Video: NVIDIA GeForce3 Ti 200 (4345)
Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:KSkeletal.cpp] [Line: 570]
History: KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent <- (RipperAltBlade DM-Chimera.RipperAltBlade, Function Engine.Projectile.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- RipperAltBlade <- AActor::physProjectile <- AActor::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
EDIT: Just went back...I think it was the custom model, because the texture didn't load the first time so it probably crashed when it tried to display the model.
Posted: Thu Jul 17, 2003 3:52 pm
by formatter
There is a litel problem with the bots in KOTH-Swamptemple, they seem to get stuck and dont move anywhere just stay there and look the other direction?
EDIT:
here is a pic
--------------------------------------
http://www.dodstudios.net/uploads/uploads/BuG5.jpg
--------------------------------------
Posted: Thu Jul 17, 2003 4:06 pm
by Wormbo
Accurain wrote:Sorry if it's been mentioned before (didn't see it in the last bug thread).
TTMv2.2 clashes with the KoTH gametype. It doesn't allow me to score (only the bots) and the bots totally ignore me. I can still be damaged and can damaged people, but I don't get points.
Also, my log was 3.88MB because of being filled with:
Warning: ChaosUT_HUD_TeamKotH KOTH-Pyramid.ChaosUT_HUD_TeamKotH (Function ChaosGames.ChaosUT_HUD_TeamKotH.DrawHudPassC:0453) Accessed None
Warning: ChaosTeamKOTH_ScoreBoard KOTH-Pyramid.ChaosTeamKOTH_ScoreBoard (Function ChaosGames_UI.ChaosTeamKOTH_ScoreBoard.DrawTeam:0E6D) Accessed None
TTM is the most incompatible mutator I've ever seen. The things it replaces include vital parts of the KOTH gametype which it obviously doesn't recognise as a custom gametype. Just disable TTM while playing KOTH and if you need something to mapvote, there are several other map vote mutators out there and the same goes for hitsounds. If you need bright skins, use Epic's. They are quite good as well.
Posted: Thu Jul 17, 2003 4:06 pm
by Taf
Hmm i`m haveing one or two errors as well.
Warning: TombStoneRules DM-Phobos2.TombStoneRules (Function ChaosGames.TombStoneRules.ScoreKill:0262) Accessed None
Warning: xLastManStandingGame DM-Phobos2.xLastManStandingGame (Function BonusPack.xLastManStandingGame.SendCamperWarning:0053) Accessed None
Warning: CUT2_UT2MidGameMenu Package.CUT2_UT2MidGameMenu (Function ChaosGames.CUT2_UT2MidGameMenu.InitComponent:05B1) Accessed None
Warning: Tab_IALastManStanding Package.GUITabControl.Tab_IALastManStanding (Function BonusPack.Tab_IALastManStanding.SuperWeapChange:0009) Accessed None
Also can you try this plz.
Pick last man standing and your chaos mut and try and tick allow superweapons in the game.but when you play there not there and when you quit it`s unticked again??only does it with chaos mut.
This is a freash install of ut with latest patch and bonus packs.
thanks:-)
Taf
[edit]also got the hotfix installed as well