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Proxy ai issues?
Posted: Fri Jul 18, 2003 7:59 pm
by Zachariah
I noticed some ai problems with the proxies while playing around and I would like to point out what I saw wrong and see if it is a bug or if these "quirks" are intentional.some of these are DEFINATELY bugs tho.
first. proxies in invasion don't seem to know the difference between your allies and the enemies. the result is a battle to the death between your bots and your proxies.(this one is definately not intentional)
Second , proxies have a nasty habit of "killing" dead bodies.which is purely wasteful and I hope the little buggers are smarter than that.
proxies sometimes have problems navigating lifts.
I have had instances where a bot would be 2inches from a sleeping proxy and not trigger it.
when a proxy belonging to you is in sleep mode, you can kick it multiple times , then , when it wakes , the kicks will take effect , flingiing it ruthlessly in the direction of the kick.
proxies death cry should sound more explodey.(not really a bug)
EDIT: they also dont handle tight spaces/staticmeshes that don't quite reache the wall .
Doing my best to support proxies nationwide!
Posted: Fri Jul 18, 2003 10:26 pm
by jb
Ok thanks we will look into and fix those.
Posted: Fri Jul 18, 2003 11:04 pm
by jb
first. proxies in invasion don't seem to know the difference between your allies and the enemies. the result is a battle to the death between your bots and your proxies.(this one is definately not intentional)
This one I dont see. What I see is that the bots run right over the proxies and thats what gets them...or am I seeing it wrong?
Posted: Sat Jul 19, 2003 1:58 am
by Zachariah
Ok i went back and checked it out , and no its not a proxy ai fault but instead a bot ai fault . I had a room with one proxy high on the far wall , i made my bot hold position in the middle , far from the proxy , as soon as he was in he opened fire on the proxy , pissing it off and making it attack him.
Posted: Sat Jul 19, 2003 2:32 am
by jb
Pepito wrote:Ok i went back and checked it out , and no its not a proxy ai fault but instead a bot ai fault . I had a room with one proxy high on the far wall , i made my bot hold position in the middle , far from the proxy , as soon as he was in he opened fire on the proxy , pissing it off and making it attack him.
Ok bummer I have a check in the proxy fire to prevent such issues:
Code: Select all
// tells the Bot AI that in the Invasion Game Type Proxies are
// our friends and not to target them
If (Level.Game.IsA('Invasion'))
ProxyMine.bAmbientCreature=true;
Posted: Sat Jul 19, 2003 2:41 am
by jb
I just got done playing invasion. I fried a whole pack of proxies during a round that was reset...and neither the bots nor the proxies attacked each other...so let me put that one off and work on the other points you found.
Posted: Sat Jul 19, 2003 12:07 pm
by Zachariah
allright if you don't see it then thats ok. mebbe my bots just need remedial schooling. anyway keep up the good work with this mod.
Posted: Sat Jul 19, 2003 4:14 pm
by jb
Oh maybe its dependent on the level of the bots...I can check that too. but your right we dont want the bots and proxies figthing each other in thsi game as there are bigger fish to fry

Posted: Sat Jul 19, 2003 5:46 pm
by Swift Viper
Yeah, much bigger fish. I think the monsters health is way too high and surviving is almost impossible as the bots die quickly (even Superbots), plus I'm tired of the fixed teams of two and if I use custom bots, none show up. The addbots is the only way to go, but it adds no custom bots and I get more then one of the same bot. Anyone know how to fix it? I normally have to use mutators to stay alive longer and low skill level. Something is wrong with your average joe fly takes a rocket in it's face and keeps on living, plus doing 15 damage per bite. It feels like only the Gravity Vortax can actually do anything and even then I need like three or four per wave and every other weapon is not doing enough damage.
I just got done playing Proxy Arena when I belived dodging them was too easy and I was wrong.
Posted: Sat Jul 19, 2003 6:21 pm
by FurrySound
Try vortex arena in DM-Gael

Posted: Sat Jul 19, 2003 6:28 pm
by jeditobe1
Posted: Sat Jul 19, 2003 8:14 pm
by Swift Viper
Are you trying to say using the vortex in that map is like using trying to use the redeemer or in other words, end up killing yourself 3/4 out of four times?
And about proxys, when I use Wormbo's Who Pushed Me mutator and my proxys push someone to their doom, it still counts as that person killing him/herself. This happen on a Proxy Arena on a small 1-on-1 map.
Posted: Sat Jul 19, 2003 8:27 pm
by jeditobe1
[quote="Swift Viper"]Are you trying to say using the vortex in that map is like using trying to use the redeemer or in other words, end up killing yourself 3/4 out of four times?[quote]
Yes, thats exactly what im saying

Posted: Sun Jul 20, 2003 8:00 am
by Shadowstar
I think Invasion was meant to be played with about 6-7 players. It's about the only way you can actually survive long enough to beat all the waves of monsters, of course the number of players you need also depends on the skill level of the various players. I imagine 4 expert players could probably do the job. Also depends on the map I suppose.
And, did you know you can configure what monsters are in each wave, and how long it lasts?
Why the bot limit is so low is beyond me. Maybe the creators of Invasion don't like bots, or feel that bots get in the way somehow.
The trick to invasion is to grab the superweapon as soon as you can, preferably in the first round. Then, each round you get a free refill. So if you got a vortex, ion painter, and redeemer, then each round you survived, you'd get one each free. If everyone can do that, and not manage to kill each other with the vortexes, you're all set. Course you can't get bots to use that level of strategy, but oh well.
Posted: Sun Jul 20, 2003 12:00 pm
by Swift Viper
I always go for the super weapons and double damage when the match starts, but my main problem is keeping healthly. I use the mutator that gives back health, but the other one, Vampire does not seem to work and I like that better. The only way I actually beated Wave 16 was by using the RPG Mutator, getting a really high level with high stats like health, rate of fire (x20), etc. and it goes on to 17

. Sure I can turn the skill level down, but that also makes my bots dumb, slow, and weak. Sadly, I'm better off fighting by myself because they die too quickly on higher waves and skill levels (half of the deaths are from them falling). However, when the turrets are made, they can also become my new friends to replace the bots

.
However, I think I might be able to survive if I don't get trapped by them. Too bad the rounds don't give you health refills, but they give you normal ammo amount if your below it. I'll have to make the rounds not last as long. Hopefully Epic makes the bots more useful in this game mode for UT2k4 (and is it true that the code from Superbots [the creator works for Epic Games now] will be part of the bots normally in UT2k4?) for us offline players.