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My Thoughts on the release
Posted: Sat Jul 19, 2003 8:30 am
by HAHAHAYouDEad
Crossbow :
Totally loved it. All the arrows did something different and it was very nice. I wouldn't change anything. Maybe make the explosion arrows explode alittle more
Grenade Launcher :
Thought this was grand. One thing I didn't like was the alt fire on this. It just more or less rolls it and then it just sticks to the ground and then blows. I rather have had it just shoot right onto the ground and stick then wait a while and blow up. Because it is hard to control where the alt fire grenard will go. Really liked the different types.
Chaotic Dreams FC12 Multi-Item Launcher :
Really awesome. Nothing I would change.
The ChaosUT Tactically Enhanced Ripper :
Thought the main fire and the alt fire was good. Nothing I would change. Maybe add exploding discs or ones that stick to the ground and explode.
Enhanced Rail Delivery Weapon :
Didn't get to try it out much, but of what I saw, it looked nice.
Chaos SniperV2 :
Really liked it. I wouldn't change a thing.
The Gravity Vortex Launcher :
Awesome. Just awesome.
One thing I found irritating was the grappling hook control. Sometimes I would hit the button to shoot it and it would shoot but when I press it again, it would degrapple, and the other times I would just swing loose.
Also I wish you could hold more of the arrows and the grenades.
Its a very nice mod. I love to play it. A few questions though. Will you change all the weapons? Was there anything different with the rocket launcher? If so, I didn't see it. Well other then it was blue now XD
Posted: Sat Jul 19, 2003 9:19 am
by Taf
I love the mod:-)
Sniper gun is def my fav:-)
The only thing i dont like is the flash bangs that you get with the Grenade Launcher,there ok online but dont work on bots.(but i reckon it would be hard to program bots not to see for a few secs.)
Anyways cannot wait till this mod is completley finnished:-)
The team has done a great job.

Posted: Sat Jul 19, 2003 12:27 pm
by neolith
Glad you guys like what we did!
BTW, I think the flash nades do work with bots, though I'm not 100% sure. Gotta ask someone...
Posted: Sat Jul 19, 2003 12:51 pm
by Shuri
Was there anything different with the rocket launcher?
If you havent, bind a control to the advanced weapon option in the setting menu. Try out the rocket launcher in the other altfire mode

Posted: Sat Jul 19, 2003 1:59 pm
by |GoD|Plaguelord|LDR|
Do you guys plan on remodeling/skinning the CUT Rocket Launcher? I find it a bit boring that its still the same model, but I do like the blue on it though.
Posted: Sat Jul 19, 2003 2:19 pm
by Swift Viper
*Opens up UnrealEd 3.0, opens up sounds and looks at number of Proxy Sounds

*
Someone has been working overtime

.
*Starts listening to them, must spend more time with proxy*
I remember my idea awhile back about playing as a Proxy (or was that someone else's idea?). Is there any information about this? Playing as one of them will be so much fun

!!
*

Dreams of being able to turn on the owner at any time and other stuff*
Edit: Should this post be moved to the Proxy AI thread?
Posted: Sat Jul 19, 2003 2:41 pm
by SPA
Yupp, the proxy sounds are now filled with old all-time favourites from ChaosDM and ChaosUT, and also a whole bunch of new ones Shadowstar made in his sleepless times... we had to tie and gag him so he finally stops before the Beta1 Download gets over 100MB of proxy sounds
Again, nice work on the proxy babble, Shadowstar!!

Re: My Thoughts on the release
Posted: Sat Jul 19, 2003 4:12 pm
by jb
Thanks for your feedback on this.
Grenade Launcher :
Thought this was grand. One thing I didn't like was the alt fire on this. It just more or less rolls it and then it just sticks to the ground and then blows. I rather have had it just shoot right onto the ground and stick then wait a while and blow up. Because it is hard to control where the alt fire grenard will go. Really liked the different types.
The alt fire will add a delay to the time before it blows. I think its 3 seconds plus 1 sec for each second you hold it. This is usefull for having it bounce around a corner into a room...
One thing I found irritating was the grappling hook control. Sometimes I would hit the button to shoot it and it would shoot but when I press it again, it would degrapple, and the other times I would just swing loose.
Hehehe once you get use to it you may find it more or less works well in this manner..
Also I wish you could hold more of the arrows and the grenades.
We did this to prevent spamming. Could you imagine your Frame rate if you left off 12 posion nades at once?
The only thing i dont like is the flash bangs that you get with the Grenade Launcher,there ok online but dont work on bots.(but i reckon it would be hard to program bots not to see for a few secs.)
Let me check on that again. We did add for that and at one time the flash worked well against the bots. If we some how lost that feature it will be added back right away.
Posted: Sat Jul 19, 2003 5:36 pm
by Swift Viper
Yeah, the flash grenades did not work for me either. I kept shooting them at a bot and he would not stop chasing me with the Shield Gun. I think the max ammo should be a bit higher, but to help keep the spam down, what about lowing the rate of fire or putting a limit on how many grenades per player can be out at a time?
Posted: Sat Jul 19, 2003 6:13 pm
by Zambini
I can't think of single mod where flash grenades have been effective against bots, but against real people they are delightfully unpleasant little bundles of joy.
Loved the new versions of the classic weapons - the crossbow is now so much more than a glorified sniper rifle and the first time you blow the back off someone's head THROUGH A WALL with the ERDW is definitely one for the family album. The best change from CUT hasto be the addition of the ammo change button, though - it got really frustrating cycling through about thirty different clips (particularly with the CAS12, Utility gun and the Claw).
CUT was immense, but I reckon CUT2 will be somethin else!
Posted: Sat Jul 19, 2003 6:47 pm
by Zachariah
mebbe make the xbow fire a little faster
Posted: Sat Jul 19, 2003 8:22 pm
by Swift Viper
Zambini wrote:I can't think of single mod where flash grenades have been effective against bots...
Sadly, that is true, but maybe this could be the first. Same is true with Invisibility, just gives bots a unfair way to beat you and yet they can still see you clear as day if you have Invisibility. I argee that the button to change ammo types is better then having each ammo have its own weapon when finding the weapon you want would take ages and you would die by that time. I would love to see more ammo for the ERDW, I know it is low due to the power, but maybe if it was a little bit lower for more ammo to be used for awhile (only 5 more damage then rockets and they do 90, so it can't kill a full health person in one hit).
Posted: Sun Jul 20, 2003 7:52 am
by Shadowstar
I'm glad you liked the proxy voices! We had so many I had to put them in a seperate .uax file. I'd do even more, but I don't want to increase the size of the download too much more, and it's gonna get bigger when we add in all the new stuff that will go into the next version. But who knows? Maybe I'll be able to do some more.
Posted: Mon Jul 21, 2003 5:54 pm
by Zambini
My one problem with the ERDW was that actually using the secondary to blast someone through a wall was a case of trial and error more than skill (althouhg when it happened, it was pretty cool

). Not sure if this should go here, but perhaps some kind of subtle feedback indicator to let you know when there's someone (of either team) in your sights? Not x-ray vision, but maybe the targeting cursor could flash red for a second (or whatever) to let you know. You'd still need to lead a little, so it wouldn't guarantee kills, but it would make the weapon seem more... complete, somehow.
Posted: Mon Jul 21, 2003 6:19 pm
by Zachariah
hey Proxy sounds Proxy_vortex02 and Proxy_vortex04 are the same sound.
WHAT GIVES!!!! just kiddin , but you might wanna fix that