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Fire Mines

Posted: Tue Aug 05, 2003 11:03 pm
by HAHAHAYouDEad
It kinda gets on my nerves to be facing someone 1 on 1 and like lay a mine and the person be on the other side of the map and before they get to me, the mine itself explodes ruining the fun of them running into it. I think it would be nice if the mines had a longer time down before blowing up or not blowing up at all.

Also I think it would be cool for a superweapon to grenade that when it blows, it causes no damage but scatters fire mines or the yellow bally things all over the place. You could make it like a redeemer so you can guide it in place.

Yeah

Posted: Wed Aug 06, 2003 12:23 pm
by [T.S]Psycho
I like your idee about the superweapon HAHAHAYouDEad. (up)
And your right about the mines two.

Posted: Wed Aug 06, 2003 9:48 pm
by Pio2001
I'm not sure that permanent fire mines would lead to an enjoyable game : we'd end up running and firing grenades at the same time because there would be mines everywhere.

But I like the idea of a mine superweapon !!
The problem is that mines usually explode in a chain reaction, when they are close to each other, therefore one shot would be enough to kill them all.

Posted: Wed Aug 06, 2003 9:53 pm
by DemonHunter
well if you had them spread out really far, and have a longer time before the lazers initiate

Posted: Wed Aug 06, 2003 9:55 pm
by jeditobe1
it could spread them out in a grid or something that is spread over a small area. I would think if you are mixing the two youd want proxies to start sleeping and then wake up.

Posted: Wed Aug 06, 2003 10:09 pm
by Isotope
For the super weapon, I haave a vision of shooting a bomb, something similar in size to the BR bomb, and like a grenade, it'd explode after a few seconds or of it hit something. proxies/firemines would promptly populate the area where the bomb blew. Imagine a pack of 15 proxies hunting you down! :twisted:

Posted: Wed Aug 06, 2003 10:59 pm
by Zachariah
Proxy carpet bombing, via Ioncannon actors.

the ability to use the firemine ammo as one solid megamine , once triggered , It launches upwards into the air , then expoldes in midair ,raining napalm down in the area. Killer in open spaces , just plain EVIL in cramped ones :twisted:

Posted: Wed Aug 06, 2003 11:02 pm
by Swift Viper
Speaking of fire mines, should they stick to players? If I try to shoot a fire mine on someone, it goes right through them. It also seems like the fire mines go right through some static meshes. If you add the other weapons with different ammo classes in the INI, the pickup class is messed up (arena, etc.). Not sure if it is for all of them, but when I used Claw Fire Mine arena, the bots kept trying to pick up the weapons (and ruining the fun of the match). Maybe I better put this in bugs.