with the release of 1.02 version soon please use this sticky to report new bugs/issues you have found. Here is the change log from v1.01 to 1.02. Note please make sure you have latest patch of UT2k3 from Epic (v2225) as well as both bounus packs before you report bugs.
Thank you for your time.Version 1.02
* Changed Version number
* Added in spa's tweak to help fix the Laser Dot issue on some video cards
* Twaked the Proxy AI a bit so the dont attack dead people as much
* Tweaked Proxies to stop moving and blow up at the EOG (End Of Game)
* Proxies now expoded when they get in a Killz Zone
* Proxies now arm a bit faster
* Masive tweaks to the CUT weapons to allow their fire animations to finnish and a down animation to start when the weapon runs out of ammo and has to switch]
* Tweaked arrow trails to be more visible online (hopefully)
* Added in option to not display CUT news tabs; note this is not a GUI availbe option
* Added in AWO info to CUT Sniper and CUTRL
* Added in an option to draw xhairs when in laser sighted modes
* CUT Server Browser now prefilters to only list games running CUT2 mut if its a standard gametype
* Tweaked arrows/ripper to aling better in bodies
* Fixed issue with team games and removing team players heads with arrows
* Fixed KoTH Combo Issue
* Fixed issue with the DummyVortex proj remining if users was killed while firing the vortex
* Fixed after death frag in Poison arrows
* Fixed issue of Specator bug in on-line games (it display a message to let the user correct for it)
* Added a kinder way of resetting the grapple when its in a killz zone
* Added a placeable xloc as per Deus request
* Change the names of the main koth files to fix the issue with them not showing up on line
* Tweaked CUT server broswer to reflect new Koth names
* Modified INT to reflect new koth names
* fixed spelling errors in Translocatorpickup
* Resized gravbelt pickup to a smaller size
* Fixed extra jump bug on last jump
* Fixed issue were in team koth it was ignoring team starts
* Fixed issues where bots whould stay ontop of Hillpoints and not move around the hill a bit
* Fixed issues where the ArmorshardPickup had its DetourWeight set too high which caused bots to always detour and pick it up in Koth Games -
* Added hidden Var in ChaosUT to all a work around for Mac users to prevent fire texture crash.
* Changed ChaosTex_003 thanks to spa to avoid crashes on MACs
* Added in an array UseableAmmoTypes that will hold the ammo types for our weapons (may need this for the arena mut)
* Fixed issue with zoom sounds on sniper
* Added KoTH bot tweak
* Fixed sniper shell casing sounds so you can hear them
* Moved info found in ChaosUT.ini into the UT2003.ini
* Added neck spurts for reg arrow head shots kills
* Fixed bug were Gravbelt and heartbeats played on same channel
* Fixed bug were CUTRL lost the AWO info
* Fixed bug were player names were not drawn in Laser guided mode when using the CUTRL
* Reworded become spectator/player info when joining as a spectator -
* Possible tweak to help prevent loss of xhairs on Sniper/CUTRL
* Fixed ANs with multi-ammo pickups
* Fixed issues with RPB, Exp/Fire Xbows and Naplam/flash grenades not spawning on Xweapon actors
* Decreased momentum when Naplam, Pioson or Flash nades expoded
* Tweaked so that when you got a direct hit from an instant grenade you got the max poison/naplam effect
* Fixed ANs in process touch of Poison/Naplm nades
* Code complet for PR 1.02