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Dev Update 09/02/2003
Posted: Tue Sep 02, 2003 1:35 pm
by jb
Dev Update:
Just to let you folks I upload our first new IR (internal release) today. It has some bug fixes and tweaks to existing stuff. As well as some of the new stuff like Melee, Turrets, Enhanced Proxy/Claw functionality. I did not get a chance to add in the work on the MUG or the CPP. But this is a good sign of progress moving forward. Usually the first one is the slowest to get up. After that they come out more often. Who knows you might see some cool pics attached to this thread soon (hint hint).....
Posted: Tue Sep 02, 2003 1:58 pm
by WulfMan
awesome, you guys are doing great with releases, everytime I start to crave a change, you're releasing something new
can't wait for the next release, and thanks for all your hard work!
Posted: Tue Sep 02, 2003 9:07 pm
by NeoNight
wow thats some quick progress i'd say, great to hear it

Posted: Tue Sep 02, 2003 9:25 pm
by Zachariah
Hooray...
wait , what Proxy enhanced functionality???
Posted: Wed Sep 03, 2003 2:06 am
by FurrySound
Wouldn't you just love to know...
Posted: Wed Sep 03, 2003 12:05 pm
by jb
More Updates:
Last night the "needeler" was added. What is the "needeler" you ask? Good, glad you did ask that. Its another ammo supply for the Claw2. Its a small ball with needles on it. This ball also has a small explosive charge on it. In its primary firing mode the firing pin of the claw cause a "mini" explosion sending the needles at a high rate of speed out of the claw2. These needle when they hit flesh will cause a small life draining effect as they are hollow and will allow you blood to leak out. Grabbing a health pack should help to avoid the effect. However the more damaging move is the alt fire. Here the firing pin of the claw does NOT set off the explosives on the needle ammo. When the needle ball hits a player it may (depending on how good the shot was) stick on one of the players bones. If not it falls to the ground. Never mind that as soon as the needle ball hits a something it starts a 5 second count down. At the end of the 5 seconds the explosives in it will detonate causing massive damage to anyone that's its a attached too or near by. I am sure some of you remember the good ol sticky bombs of Shadow Warrior...yea this is something like that.... Also the effects I added were place holders until we get better ones but it still was funny to see the bot running around with this attached to it....Beep, Beep, ssszzzziiizzzzz BLAMO!

Posted: Wed Sep 03, 2003 3:58 pm
by neolith
jb wrote:I am sure some of you remember the good ol sticky bombs of Shadow Warrior...

Posted: Wed Sep 03, 2003 4:21 pm
by DJPaul2
jb wrote:More Updates:
Last night the blah blah blah...
As in the Needeler from Halo? That thing
sucked.
Posted: Wed Sep 03, 2003 4:34 pm
by jb
As in the Needeler from Halo? That thing sucked.
Ohhh I new I heard that name before some where. Sorry my Halo PT is limited to a few minutes on the XBOX which I hate for 1sst person shooters. I can not wait for the PC version.
I think I actually called it Needle Bundle or something daffy like that in the code....
Posted: Wed Sep 03, 2003 7:13 pm
by DJPaul2
jb wrote:As in the Needeler from Halo? That thing sucked.
Ohhh I new I heard that name before some where. Sorry my Halo PT is limited to a few minutes on the XBOX which I hate for 1sst person shooters. I can not wait for the PC version.
I think I actually called it Needle Bundle or something daffy like that in the code....
Dude. Dude.. DUDE!
Where to start. The beginning, I supect.
1) How many FPSs have you played on xbox? 1? Halo, by chance?
2) Give Halo's control system 5 minutes and it seems hasslefree - there's very little up/down movement needed, so it's been thought of well and implemeneted perfectly.
3) PC version not's going to have Coop, which is a very good experiance. Grab a friend and an XBox and a copy of Halo and get playing (and better graphics/new weapons can go ************************).
Shame on thee.
Posted: Wed Sep 03, 2003 7:21 pm
by Zachariah
Can you manually detonate the needler??? you should be able too

Posted: Fri Sep 05, 2003 12:01 pm
by jb
ATM no. But maybe we could add taht....Hmmmmmm
Posted: Fri Sep 05, 2003 12:03 pm
by jeditobe1
Attach them to a teammate then have him play kamikaze into the enemy base

Posted: Fri Sep 05, 2003 3:24 pm
by DemonHunter
DJPaul2 wrote:
3) PC version not's going to have Coop, which is a very good experiance. Grab a friend and an XBox and a copy of Halo and get playing (and better graphics/new weapons can go ************************).
Shame on thee.
ERR, WRONG.
Co-op will come to the PC version as a later patch. It Will be on the PC version.
PC is sooo much superior to consoles.
Posted: Fri Sep 05, 2003 3:26 pm
by FurrySound
agreed DemonHunter