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ProxyBall!
Posted: Fri Sep 12, 2003 4:51 am
by jeditobe1
I had mentioned this a few months back.. but someone wrote a mutator for it over at the atari forums:
http://www.ataricommunity.com/forums/sh ... did=248645
Basically it takes any static mesh you want and makes it a bombing run ball. So to make it use one of the proxy static meshes just point it at: ChaosMapItemz.Proxies.ProxyOrb
Posted: Fri Sep 12, 2003 12:43 pm
by FurrySound
Yeah, but does it talk and explode?

Posted: Fri Sep 12, 2003 1:57 pm
by jeditobe1
it explodes when you toss it into a goal

Hmm...
Posted: Sun Sep 21, 2003 2:23 pm
by Frobozz
Here's an idea...
ProxyBall Idea 2.0:
A proxy is the ball, if it hits the ground, it has 5 seconds to be picked up or it detonates and returns to center. It can only be carried for 10 seconds or so before exploding and killing the ball carrier. Only way to avoid this is to either drop it, or pass it to someone else. If you drop it, and nobody else touches it, and you re-pick it up, it explodes instantly.
An additional idea, is to have it hop around if it hits the ground.
Meanwhile, as you run with it, it taunts you the whole time... "You got 10 seconds buddy", "You call that dodging?", "You were the guy picked last in gym, wern't you?"... etc
What do ya think? Is it code-able?
Posted: Sun Sep 21, 2003 4:38 pm
by Logue
What about it follows you instead of using a launcher and if a enemy comes he has to kill you to get the proxy to follow him
Posted: Mon Sep 22, 2003 12:42 pm
by jb
Nice ideas but we are kind of filled with work todo...so we will have to wait till we get the curret work done.