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CLAW2 AWO possibilities

Posted: Fri Sep 19, 2003 6:42 pm
by Zachariah
Ok here are a few basic choices that could work...



Melee , ala Chaos classic.

Player control for individual proxies

Switching Targeted proxies(ala ones that fall under your crosshair) from sleep to hunt , and firemines from dual to single laser.

Grabbing players , and holding them hostage...

Scratching yourself

now for an unorthadox one. Make the claw extendable(maybe a way to implement that Grav beam thing that Shadowstars been talking about , but with a big extending claw , instead of a beam of energy.) The basic premiseof this , is that AWO switches the primary and secondary from place mine , to extend/retract claw. It could have a max length of around 20 ft , and could automatically grab on when it touches a player. once they have been grabbed , you can reel em in for a quick head slice ala thos pretty melee weapons , or you can go the more brutal route , and trash them into walls by extending and retracting near one. If you get what I am saying , this could really justify the CLAW in CLAW2. Oh , to replace the pulseof energy that flies alont the beam in shadowstars version , you could have a proxy roll down/up the length of the claws "arm"

Posted: Sat Sep 20, 2003 7:19 pm
by Isotope
Or perhaps switch it to pick up deployed ammo, to be used again.

...You see a firemine, you grab it and put it somewhere else...