heart beat sound bug for Santa Cruz card
Posted: Sun Oct 12, 2003 6:54 pm
I have a Turtle Beach Santa Cruz sound card. This bug applies to all 3 sound settings (Hardware+EAX, Hardware, Software).
When the heart beat sound is playing, that is the only sound. So when the announcer voice wants to announce that blue flag is taken, the words are cut off (the words are "overwritten" by a heart beat sound). It is as if there is only one "audio" thread in the unreal engine or something.
Sounds a bit like this:
*bump* *bump* *bump* Blu- *bump* -ag ta- *bump* -n *bump*
*bump* *bump* Blu- *bump* flag *bump* re- *bump* -ned
Has anyone else experienced this problem? Is this a known bug?
When the heart beat sound is playing, that is the only sound. So when the announcer voice wants to announce that blue flag is taken, the words are cut off (the words are "overwritten" by a heart beat sound). It is as if there is only one "audio" thread in the unreal engine or something.
Sounds a bit like this:
*bump* *bump* *bump* Blu- *bump* -ag ta- *bump* -n *bump*
*bump* *bump* Blu- *bump* flag *bump* re- *bump* -ned
Has anyone else experienced this problem? Is this a known bug?