Class-Based Chaos
Posted: Tue Oct 21, 2003 9:26 pm
I was thinking about UT2004 and started to wonder about the possibility of having a class-based CTF gametype of Chaos, sorta like TFC. We've got enough weapons and stuff to make this a real possibility, and I think it would be really cool to do.
For instance, an engineer class could have a MUG and Turret launcher and be able to fix vehicles and charge up people's shields, A "Chaos Knight" class could pick from a number of melee weapons and have armor, A spy class would be able to use disguises (like in TFC) and have a CPP and melee knife (there was some mention of working on a dagger for melee). A spy could get a second CPP by killing an enemy spy, which would be a cool touch. It could be fun to plan all this stuff out too.
I'm wondering what the rest of the dev team thinks about it?
Could call it Chaos Fortress or somesuch.
For instance, an engineer class could have a MUG and Turret launcher and be able to fix vehicles and charge up people's shields, A "Chaos Knight" class could pick from a number of melee weapons and have armor, A spy class would be able to use disguises (like in TFC) and have a CPP and melee knife (there was some mention of working on a dagger for melee). A spy could get a second CPP by killing an enemy spy, which would be a cool touch. It could be fun to plan all this stuff out too.
I'm wondering what the rest of the dev team thinks about it?
Could call it Chaos Fortress or somesuch.