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Not so much a cahos question more a engine question.

Posted: Tue Nov 25, 2003 2:24 pm
by Melekai
i really like the ragdoll effects. that you get with the models. i was wondering. coudljt you use ragdoll effects as a get hit option?. for like a split second. then it reversed its ragdoll effect. ragdool length determined by damage done?.

that woulda look cool and would kinda work like being stunned :P kncoked off yoru feet etc.

ive also noticed that players and bots ALWAYS die if they loose bothlegs etc. but in the invasion one of the monsters there could like get btoh legs blown off and would end up crawling around the map instead.

that woulda been kinda cool. using that for players, making the penalty for really dying harder.. and making medics a REALLY important part of yoru team.

i hope nobody minds that im just spirtuing ideas and thoughts.. consider ita compliment that yoru mod is is the initial inspoiration for setting my mind alive with ideas :P

Posted: Tue Nov 25, 2003 3:01 pm
by jeditobe1
Ragdoll stuff is not sent to the server, so what that means basically is once a ragdoll, always a ragdoll. Which is why its mainly used for death animations.

Posted: Tue Nov 25, 2003 5:26 pm
by Melekai
darn :(. DOH!.. GAH!.. :).. nice idea otherwise though wasnt it :P

Posted: Tue Nov 25, 2003 5:48 pm
by Shadowstar
Kralls and legless kralls are actually two different monsters in the code. Originally, the legless krall was a subclass of the Krall i believe. They didn't use any special effects for it, just changed the monster into another one.

Posted: Tue Nov 25, 2003 9:04 pm
by Melekai
well that explains that! :)