Custom Crosshairs for the ChaosUT2 weapons
Posted: Thu Dec 04, 2003 1:40 pm
To be perfectly honest, I ******* hate the normal 2k3 xhairs(main reason I started my own pack(Updated to v5.1))
And since many mods/mutes out there have weapons that are not subclassed to the default 2k3 weapons, I had to learn how to get custom xhairs onto them.
Well, I hammered out some User.Ini entries that will let you use custom xhairs on the ChoasUT2 weapons.
Enjoy!
Just add these lines to your User.ini
[chaosut.gravvortex]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.Crossbow]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.CGL]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.ERDW]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
[ChaosUT.Cutter]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.CUTRifle]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.Claw]
ExchangeFireModes=0
Priority=X
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrosshairTextureName=Change as necessary
CustomCrosshair=XX
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.TurretLauncher]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=XBeta3.Eyclan
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.CPP]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=xbeta3.klaw
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.MUG]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=XBeta3.mage
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
ChaosUT.CUTRocketLauncher is omitted since it pulls its xhair off of the 2k4 xhair(for now anyway)
And since many mods/mutes out there have weapons that are not subclassed to the default 2k3 weapons, I had to learn how to get custom xhairs onto them.
Well, I hammered out some User.Ini entries that will let you use custom xhairs on the ChoasUT2 weapons.
Enjoy!
Just add these lines to your User.ini
[chaosut.gravvortex]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.Crossbow]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.CGL]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.ERDW]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
[ChaosUT.Cutter]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.CUTRifle]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.Claw]
ExchangeFireModes=0
Priority=X
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrosshairTextureName=Change as necessary
CustomCrosshair=XX
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.TurretLauncher]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=XBeta3.Eyclan
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.CPP]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=xbeta3.klaw
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.MUG]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=XBeta3.mage
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
ChaosUT.CUTRocketLauncher is omitted since it pulls its xhair off of the 2k4 xhair(for now anyway)