Shadowstar i dont mean to disappoint you, but you CAN place playerstarts on movers. UnrealEd gives you a notification that the playerstart "is not placed on a valid surface, blah blah" when in fact THIS IS JUST A WARNING, NOT AN ERROR. So far the map is playable using a Static from the AbbadonHardware package (lift something, its circular).
I'll get an uploaded copy on my geocities After i make the changes It should be up by morning.
-Defilus
EDIT: forgot to mention that the movers are set to stayopentime of 5 seconds, allowing the players only a few brief seconds of actual free grapple. I can up this if you want, but if players dont grapple immidiately, they are sent to a lavavolume (500 damage/sec) where they die. Pleasant, aint it.
unfortunately, the movers come back up before the round ends and have visible "open" bottoms. I can try to create a custom static for this map (which would be practical, yet time consuming). anyways, as said before ill get a copy of it up before tomorrow. Though it most definitely wont be finished.
-Defilus