(ps- I appologize ahead of time if I seem to be Mortal Kombat feature biased- because I am

Here we go:
1. Is it possible to tweak the time for the loser death cam to last longer, or a way to tell the camera to run till the body stops moving? Or maybe allow the death cam to last as long as body moves- but allow players to hit mouse button to skip and continue to next camera view. That way you could watch them fall all the way down to the bottom of a pit/cliff.
ps- honestly I think the slo-mo death cam could be sped up a little, which would help a little with balancing extended camera view time since the body would get further faster.
2. I notice if a player falls out of an arena to a falling death the melee death cam ends up spinning in circles at the center point of the map and gains in velocity till switches to the winner cam. Maybe program the death cam to view the loser WHERE they died?
3. A. Would it be feasible to stop the map music at a kill/death/round end then restart at beginning of next round like other one-on-one fighting games?
B. Would it be possible to include programming for a 2nd small .ogg music file to be played as a death/end round music clip variation of the map song (ala mortal kombat)? If not, It would be fine to use a generic musical sound mixed with the winner/loser announcer sound effect - which I think chaos kind of did with a few of the melee announcer sounds.
(It just seems cheesy if you are in the middle of a death cam animation and the map's default music keeps playing through or even worse, coincidentally ends then restarts/loops during the death/end round. Makes the music less effective and detached as a part of the rounds/matches.)
4. Obviously everyone wants to see better and a wider variety of animations for all weapon attacks.
5. Many also looking to the possibility of attack combos.
-with combo text report added to compliment-
6. Unique and/or special finishing moves/fatalities
-with sound effects and text graphics to acknowledge them taking place-
on a side note- only allow fatality to be performable at the end of last round of the match/ 2nd winning round of 2outa3 games (ala MK)- dont want people performing TRUE fatalites on opponents in between previous rounds so as not to slow down pace of the match.
7. The ability to gain adrenaline off succesfully landed attack hits that builds up and when is maxed out you can perform a special POWER attack. If so, have player's addrenaline level not reset when round resets to increase the likely-hood of an adrenaline induced power attack.
-with sound effects and addrenaline level hud display added to compliment-
8. Custom announcer packs and without mismatches? (may allready work-im just not sure or this- may be unreal engine server code controlled and not modifiable)
9. If particularly fancy/brutal attacks, combos or special moves are pulled off, allow a random varying announcer comment /compliment
(ala MK - for example: outstanding/superb/excellent, TOASTY etc.)
10. MORE BLOOD!! (or configurable blood levels?)
11. program in FIGHT! text or overlay graphic to be displayed on screen when the sound is played at start of rounds (and for possible future fatailty feature: "Finish him/her" )
12. Add a fade out effect to the screen display at end of rounds so the killed character and their weapon instantly disappearing at round end is less noticable.
I could sit here all night and try to add more to this, but I'll stop for now. I'll post later when I think of more as they come to me.
Anyway- please post away guys and try to keep the suggestions semi-sensible

EDIT: I re-edited/expounded on some of the above suggestions since initially posted- so re-read if you like.