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Cowardly Tactics in Duel
Posted: Fri Dec 26, 2003 12:58 pm
by Kyllian
Only one I've seen so far(and it really pissed me off) was when I was winning a match by luck(the guy I was fighting had 13 kills so far) I still had 100 health and he was running low(heartbeat low)
And what does he do? He runs, runs away fast. By the time I caught up with him, the timer ran out, no win for me, no loss for him.
Quite a BS way to keep someone from winning if you ask me
So, next time I fought him, I pulled the same thing, I ran. Kept away from him the entire match
Afterwards, he spouted something in german about me being an *sshole
I didn't say anything, but I was like "You do that to me, I do that to you"
Posted: Fri Dec 26, 2003 1:08 pm
by Shuri
I've had a few similar things occasionally if I'm doing well. Especially on TechCore + AncientDecree (on other maps it's much easier to catch em with the grapple). I can usually catch up with guys running away by dodge-jumping/boost-dodging after them, but still... kinda ruins the point of dueling.
Posted: Fri Dec 26, 2003 1:15 pm
by Kyllian
Me and Nama started talking about that guy and about the only solution we could come up with was in the last 10-20 seconds of a round, the grappler gets disabled(he used it to run. we were on arena)
Posted: Fri Dec 26, 2003 1:22 pm
by TKATK
or maybe disable running after 4 sec of no battling,that way you could grapple im
Posted: Fri Dec 26, 2003 4:47 pm
by jb
It was bound to happen sooner or later. People will always find a way to exploit a system. We need to find a fair way to handle it. mmm maybe we need a new switch. Call this bTimeOutWinnerMostHealth. This is bool sever side setting is setting, then on a round time out, the one with the most health left (or sheild) is the winner. If they two players have the same armor/health then we handle it just as we do know. This way it can help to cut down the spamage? Does this sound fair?
Posted: Fri Dec 26, 2003 4:52 pm
by Kyllian
jb wrote:...(Teh kick *ss idea)... This way it can help to cut down the spamage? Does this sound fair?
It isn't really spam, its a p*ssy tactic
Killer idea tho, it would certainly stop the whole "OMG! He might win! I'm gonna run like hell til the clock runs out!"
Timer runs out...
"Yay! I ran away like a little child and he didn't get the win!"

Posted: Fri Dec 26, 2003 4:56 pm
by jb
Kill yea i hear you.
I look at spam as anything that is unwanted..such as this...but your right its not what most people would consider spam. Lets see what the team thinks about it.
Posted: Fri Dec 26, 2003 5:06 pm
by Shuri
There's a whole thread on this type of discussion... and no real solution oculd be come up with. If we went ahead with jb's idea, it might work... but on the other hand, it could just make people who are ahead run away instead of people behind.
Posted: Fri Dec 26, 2003 5:21 pm
by jb
Shuriken wrote:There's a whole thread on this type of discussion... and no real solution oculd be come up with. If we went ahead with jb's idea, it might work... but on the other hand, it could just make people who are ahead run away instead of people behind.
Also very true....
Posted: Fri Dec 26, 2003 6:06 pm
by Kyllian
Dam... been brainstorming
Idea 1(melee only): Give whoever is behind a speed boost proportionate to the difference in the players' hp (or whoever's got lower hp gets a speed boost proportionate to how much hp he has remaining)
Scenario:
Gorge has 75hp. Brock has 43hp.
Brock gets a speed boost proportionate to the difference in their hp
Gorge remains at same speed
Gorge runs, knowing he'll get the win if the timer runs out
Brock's added speed let's him catch up to Gorge and get some more shots it
About the only thing that would help this remain 'fair' is if the grappler was disabled in melee duel(that's how that german guy ran from me)
Heh, when I first thought of this, I figured it wouldn't work, then I started storming about it some more. This might actually work
Posted: Fri Dec 26, 2003 6:20 pm
by TKATK
well,if a players has 8 hp left and the enemy has 60 then he can run,hit,run,repeat becouse of his speed the enemy wont get a hit,and with a wep speed bones it would be overpowered
Posted: Fri Dec 26, 2003 6:23 pm
by Kyllian
I'm not thinking too much, just enough that they could catch up
Another way the speed could be done is that it takes a little while to get up to it. Like the weapons, the losing player would have to "gain momentum"
That would keep them from darting in and out
Plus, if they end up with more hp, they would lose their speed
Posted: Fri Dec 26, 2003 6:29 pm
by Shadowstar
What about allowing the spectators to vote on who gets the axe when time runs out? As long as the matches are longer than a minute, that should give people enough time to vote. Of course, if there are no spectators, or they are all bots, it wouldn't work. But in those situations it's less likely to be a problem anyway.
Posted: Fri Dec 26, 2003 9:09 pm
by Zachariah
this one isnt so much of a Surefire fix as the others , but we could , at ten seconds , force the camera of a player to center on the other player (not the player model orientation) , and vice versa. that way , its easier to track a player , and harder to ren away scince you cant see where youre going.
Posted: Fri Dec 26, 2003 9:56 pm
by Mad Max RW
Yeah, most of the time I have some dude try to show off his grapple skills instead of fighting. The damn thing should be disabled in duel if you ask me.