NEW REVISION- Duel Melee map "MK4's Elder God stage&
Posted: Sat Dec 27, 2003 2:58 am
Well, due to me being a perfectionist picky bastard my 'MK - The Pit' map is on hold till I have time to learn a few tricks to make it work the way I envision it to. In the meantime I have pretty much completed my next Mortal Kombat stage conversion: MK4's Elder God stage. I have some custom textures, music, and static meshes. I have the meshes inside the main map file itself so theres one less download to fool with. Just so everyone knows, since I have custom content and the map is "beta" I will have files in separate downloads so if I have to release a bugfix package you all wont have to download the whole thing again.
First here's some OLD screenies:

New funny pic:

UPDATE INFO- new file revisions are online- all files are updated or new except the music file.
Here's the Map files:
http://www.peterissa.com/files/Duel-MK4-Elder.zip FIXED!!-I made a BOOBOO, UDAMAGE spawn timing too fast...now fixed.
http://www.peterissa.com/files/MK4-Elder_tex.zip UPDATED*
http://www.peterissa.com/files/MK4-Elder_music.zip
NEW custom MK pickup files-REQUIRED-
http://www.peterissa.com/files/mksounds.zip NEW*
http://www.peterissa.com/files/MK_textures.zip NEW*
http://www.peterissa.com/files/MK_smeshes.zip NEW*
And as an extra bonus, here's my personally modified Chaos melee announcer package including some mortal kombat announcer soundfx (warning- probably cannot use this if playing online- so back up your original file)
http://www.peterissa.com/files/ChaosDuelAnn1.zip UPDATED*
And finally- the disclaimer:
I take no responsibilty if your computer magicaly blows up or ut2003 deletes itself, or anything else - although since Ive tested these on my brother's pc it shouldn't
All MortalKombat(tm) media- including sounds, graphics, music, names and logos are the property of MIDWAY MANUFACTURING.
ps- the basic mesh of the stage is a conversion of the MK4 for PC stage I ripped and converted. But alot of the parts of the map I re-did- like wall designs, overhead stuff, faces, door,center, animaions,etc. You can view the 'Mylevel' staticmeshes in unrealed to see all the meshes I did and the main map geometry stage mesh I worked around. I just didnt want to take all the credit for it since some things were conversions, not from scratch. (unlike my PIT1 map which is pretty much all my work)
First here's some OLD screenies:

New funny pic:

UPDATE INFO- new file revisions are online- all files are updated or new except the music file.
Here's the Map files:
http://www.peterissa.com/files/Duel-MK4-Elder.zip FIXED!!-I made a BOOBOO, UDAMAGE spawn timing too fast...now fixed.
http://www.peterissa.com/files/MK4-Elder_tex.zip UPDATED*
http://www.peterissa.com/files/MK4-Elder_music.zip
NEW custom MK pickup files-REQUIRED-
http://www.peterissa.com/files/mksounds.zip NEW*
http://www.peterissa.com/files/MK_textures.zip NEW*
http://www.peterissa.com/files/MK_smeshes.zip NEW*
And as an extra bonus, here's my personally modified Chaos melee announcer package including some mortal kombat announcer soundfx (warning- probably cannot use this if playing online- so back up your original file)
http://www.peterissa.com/files/ChaosDuelAnn1.zip UPDATED*
And finally- the disclaimer:
I take no responsibilty if your computer magicaly blows up or ut2003 deletes itself, or anything else - although since Ive tested these on my brother's pc it shouldn't

All MortalKombat(tm) media- including sounds, graphics, music, names and logos are the property of MIDWAY MANUFACTURING.
ps- the basic mesh of the stage is a conversion of the MK4 for PC stage I ripped and converted. But alot of the parts of the map I re-did- like wall designs, overhead stuff, faces, door,center, animaions,etc. You can view the 'Mylevel' staticmeshes in unrealed to see all the meshes I did and the main map geometry stage mesh I worked around. I just didnt want to take all the credit for it since some things were conversions, not from scratch. (unlike my PIT1 map which is pretty much all my work)