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hi, having some technical problems
Posted: Tue Jan 06, 2004 1:02 am
by necrowarrior79
hi, i have been playing alot of the orginal ChaosUT for UT 1 and i found out that there was a chaosut 2 for UT2003, so i installed it UT2003 and the new Chaos mod and went in to play it. but i was hit with a bunch of problems. when ever i try to start an instant action game i keep getting error saying cannot find skaarjpack. and non of the weapons show up in normal games when i have the mutator activated. the gravbelt does and the tombstones do aswell but now weapons of anykind. what am i doing wrong here did i set something up correctly? can anybody help? i loved the ChaosUT and really miss chopping guys with the sword. thanks for any help you have
Posted: Tue Jan 06, 2004 1:20 am
by LeFilou
not quite sure but I think the skaarj pack is part of the bonus packs
d'you have those?
Chaotic Dreams wrote:
Requirements: Unreal Tournament 2003 plus latest official patch; Epic Bonus Pack 1; DE Bonus Pack
Posted: Tue Jan 06, 2004 1:23 am
by jeditobe1
skaarjpack is from the epic bonus pack
Posted: Tue Jan 06, 2004 11:56 am
by TKATK
you dont need DE bonus pack,its just for space destroying
Posted: Tue Jan 06, 2004 1:11 pm
by Zachariah
Actually , you do need the DE bonus pack , scince some of the maps utilize bits and pieces from it. Plus its always good to have the whole set . . .
Posted: Tue Jan 06, 2004 8:48 pm
by Shadowstar
Yeah, and you know how us mappers are. Once we get a bonus pack, it just kinda blends in with everything else and suddenly we're using stuff from it without even knowing it.

Posted: Wed Jan 07, 2004 6:04 pm
by TKATK
Waste of space
Another Problem
Posted: Mon Jan 12, 2004 3:50 pm
by Deapblade
Posted: Mon Jan 12, 2004 4:01 pm
by Shuri
TKATK wrote:Waste of space
Apart from the whole thing about some of our maps requiring it... the DE maps are the best official maps for UT2003 =)
Posted: Mon Jan 12, 2004 4:14 pm
by FurrySound
Thanks Deapblade... trying to get an account on that site so I can post a reply.
Posted: Mon Jan 12, 2004 5:01 pm
by TKATK
Shuriken wrote:TKATK wrote:Waste of space
Apart from the whole thing about some of our maps requiring it... the DE maps are the best official maps for UT2003 =)
6 maps wich take 300 mb,really best,and largest at it

Posted: Mon Jan 12, 2004 5:03 pm
by Shuri
TKATK wrote:Shuriken wrote:TKATK wrote:Waste of space
Apart from the whole thing about some of our maps requiring it... the DE maps are the best official maps for UT2003 =)
6 maps wich take 300 mb,really best,and largest at it

No, 6 maps that take ~74mb. Not largest. And yes, they are the best =P
Posted: Mon Jan 12, 2004 6:00 pm
by TKATK
i think that the ut2mod unarchived is wayyy too large for just a mappack,atleast i consider it so
Posted: Mon Jan 12, 2004 6:35 pm
by Corvus|CL
Actually the total uncompressed filesize for the DE Bonus pack is 209,5 MB (inclusive the map files itself, the ogg music files, the static meshes and the textures) and not anywhere near 300 MB... Thats an average size of 35 MB per map inclusive all textures and statics and not the map fiel itself... That's just a normal average size for a UT2003 map, so how explain me with valid arguments that this is too much for maps or a waste of space? I saw maps where the mapfile itslef alopne is bigger than 35 MB...
And they are quality maps... DM-DE_Grendelkeep is one of the best DM maps you can get for UT2003, and the DE BP maps own the maps of the Epic BP...
Nonetheless the DE BP is considered as standard requirement for most of the custom stuff, it belongs to the essential UT2003 files anyways. Try to run many custom maps without it, you won't have much luck, because they use statics/textures from its packages...
The Community Bonus Pack is one of the other essential files which require the DE pack...
To say its totally waste (when it is already free, too) without any sensible reason, would just leave the impression of ignorance IMHO...
Posted: Mon Jan 12, 2004 6:47 pm
by jeditobe1
Not to mention that the code files that come with the bonus packs are included in the source code downloads that ive found, and most people base their mods off those downloads.