Page 1 of 1
MapVote400b11 and Chaos DUEL mode
Posted: Fri Jan 16, 2004 8:31 am
by teletoeffel
How do I put the new Chaos DUEL mode in the MapVote configuration. I need a line like the ones below:
- GameConfig=(GameClass="ChaosGames.KOTH",Prefix="KOTH",Acronym="",GameName="King Of The Hill",Mutators="",Options="Translocator=False")
GameConfig=(GameClass="ChaosGames.KOTHTEAM",Prefix="KOTH",Acronym="",GameName="Team King of the Hill",Mutators="",Options="Translocator=False")

teletoeffel
Posted: Fri Jan 16, 2004 2:03 pm
by FurrySound
Here is what you need:
GameConfig=(GameClass="ChaosGames.Duel",Prefix="Duel",Acronym="",GameName="Duel Melee or whatever you want to call it",Mutators="ChaosGames.ChaosUT",Options="Translocator=False")
If you want the grapple and kick, you need that mutators line, unless its part of your startup command line.
Posted: Fri Jan 16, 2004 3:49 pm
by Corvus|CL
Note: Mapvote400b11 will not work with Duel!
Mapvote400b9 works but not the actual version b11, the mapvote window will not appear at end of a round and it cant be open manually, but you see that it works because it selects a random map at end of found but it screws sometimes the servertravel, too. So it might end up with Duel Gametype and a map for another gametype , I think it has something to do with incompatibilities on how the vote window works in Mapvote 4 b11 and the Duel Welcome Screen...
Posted: Mon Jan 19, 2004 1:35 pm
by tdw-socke
take ut2vote instead

Posted: Wed Jan 28, 2004 3:20 pm
by Iceboy
Anyone know if it works with b10?
I just found this mutator recently and I really would like to use it on my server, however I have Chaos installed there as well and I want to make sure it all works properly.
Posted: Wed Jan 28, 2004 4:11 pm
by FurrySound
I've been using 09 since its release and its working fine with Chaos.
Posted: Wed Jan 28, 2004 8:30 pm
by Iceboy
Yeah, I checked out the Moo server last night and I saw the MapVote thing for the first time, and realized its a good idea actually to have. Especially at lan parties when people whine about map selection.
Posted: Wed Jan 28, 2004 8:31 pm
by FurrySound
Yup... and being able to change gametypes on the fly for anyone, not just the admin is also very nice.
Maybe I'll catch up with you sometime on it and we can go around or couple..
Re: MapVote400b11 and Chaos DUEL mode
Posted: Sat Jan 31, 2004 6:37 pm
by Iceboy
teletoeffel wrote:How do I put the new Chaos DUEL mode in the MapVote configuration. I need a line like the ones below:
- GameConfig=(GameClass="ChaosGames.KOTH",Prefix="KOTH",Acronym="",GameName="King Of The Hill",Mutators="",Options="Translocator=False")
GameConfig=(GameClass="ChaosGames.KOTHTEAM",Prefix="KOTH",Acronym="",GameName="Team King of the Hill",Mutators="",Options="Translocator=False")

teletoeffel
Can KOTH be played w/o loading the Chaos Mutator?
I've never tried playing KOTH before w/o the mutator on, so does that not allow chaos weapons to spawn?
Posted: Sat Jan 31, 2004 7:43 pm
by FurrySound
The Chaos mutator is required for Chaos weapons to show, yes...
Posted: Sat Jan 31, 2004 10:14 pm
by R.Flagg
Well, actually that depends on the map. For example, I don't think Jb placed any Chaos weapons in Pyramid, but Loq did put some in Dungeon. So you get them if the mutator is on or not.
And in the current version we are testing, even if the map doesn't have Chaos weapons in it, you will at least get your choice of melee weapon, whether you're running the mutator or not. (for all Chaos game types)
W/o the mutator, you won't get things like the kick, the spraylogos, heartbeat sounds, and the grappling hook.
Posted: Sat Jan 31, 2004 10:55 pm
by FurrySound
Thanks for expanding on this RFlagg...

Posted: Sun Feb 01, 2004 8:59 pm
by teletoeffel
I didn't have to put Chaos as a mutator in the MapVote Config, 'caus it is allways started with ut2003 anyway (in my configuration). I like to have the chaos weapons on all the maps.