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cut player model

Posted: Mon Jan 19, 2004 2:40 am
by elpollodiablo
have you guys decided on fi there is going to be a cut2k3 player model?
i think a new ratamahatta model would kick ass. i used to play as it in ut
http://skincity.beyondunreal.com/sectio ... .php?id=15

Re: cut player model

Posted: Mon Jan 19, 2004 7:15 pm
by neolith
elpollodiablo wrote:have you guys decided on fi there is going to be a cut2k3 player model?
i think a new ratamahatta model would kick ***. i used to play as it in ut
http://skincity.beyondunreal.com/sectio ... .php?id=15
LoQ has released two I think and I've stuff in the works, maybe I'll be able to get back to it.

Posted: Mon Jan 19, 2004 8:49 pm
by LoQtUS
Actualy, Ther arent released yet, but still in the works. One just needs more Skin work and the other is a bit farther off.

Posted: Mon Jan 19, 2004 11:26 pm
by neolith
LoQtUS wrote:Actualy, Ther arent released yet, but still in the works. One just needs more Skin work and the other is a bit farther off.
Ooops... :oops:

Posted: Tue Jan 20, 2004 12:30 am
by elpollodiablo
ok. thatd be awesome.
sorry about my ignorance on the cut model subject. i haven't visited here lately cause of school.

Posted: Thu Jan 22, 2004 7:12 am
by |GoD|Plaguelord|LDR|
Speaking of which... does C.D. need/want anymore character model/skinners? If so I'll send my co-ldr your way, and how about 2d artists (Me) I'll scan some of my work e-mail it 2 you guys if you'd like 2 take a look at my skills :twisted:

Posted: Sun Jan 25, 2004 6:31 pm
by Iceboy
Will there be the return of the Chreks?

That would be cool... I'd like to see them karma'd

Posted: Sun Jan 25, 2004 7:00 pm
by TKATK
yeah,chreks rock

Posted: Mon Jan 26, 2004 3:14 am
by FurrySound
They are cool... IIRC there is an issue with the bone structure, I don't believe anyone is actively working on it at this time, maybe after PR3. Also Karma isn't well suited for replication/network play... I do understand that UT2k4 has much better network code, so that could change things.

Posted: Mon Jan 26, 2004 6:04 am
by TKATK
well,who wouldnt like 20 rocket louncher wielding spiders in the middle of a onslought map,rockets flyin everywhere,shock combo galore,thats what we could see in ut2k4

Posted: Mon Jan 26, 2004 4:04 pm
by FurrySound
8O

Posted: Tue Jan 27, 2004 12:07 am
by elpollodiablo
seeing that would make me go "sweet jesus" and i would vow to convert to a quaker because it is against their religion to be violent or something so i would never see it again. :lol:

Posted: Tue Jan 27, 2004 4:26 pm
by TKATK
tho it would look strange with im in the humvee

how would he turn the steering weel?

Posted: Sat Feb 07, 2004 1:55 pm
by Deapblade
Hehe, I got another idea make that creature of the startupscreen of unreal 2 demo that one looks real good.

Posted: Sat Feb 07, 2004 3:09 pm
by neolith
Deapblade wrote:Hehe, I got another idea make that creature of the startupscreen of unreal 2 demo that one looks real good.
Recreating visuals/weapons/characters from other games/movies/books is something we've talked through on several occasions. We did decide against it, because we do not want to be involved into legal content struggles just because we copied other companies work. It is not very creative either.

Unfortunately I don't know which creature you are talking about. Some better descriptions on what you liked about it would be helpful. ;)