Page 1 of 1
MAP ROTATION?
Posted: Fri Feb 13, 2004 4:26 am
by amongoeth
I know that i can add the maps in the game set up but is there anyway to make sure those maps stay there so i dont h ave to keep adding them every time exit and enter the game?
Is there a way to creat and save my own map rotation within the game folder like quake2 chaos?
thanks
Posted: Fri Feb 13, 2004 3:10 pm
by FurrySound
I've had no problems adding maps in Instant Action and closing/restarting. They are still listed in there. Do other settings stay or revert back? Is your ut2003.ini file located in \ut2003\system set to read only perhaps? I don't have the file infront of me right now, but inside the UT2003.ini, under the gametype sections, there is normally a map list. You can try populating that manually and saving the file (MAKE A BACKUP), be sure you don't leave any spaces at the end of the lines you add.
Let me know if this helps.
map list
Posted: Fri Feb 13, 2004 4:18 pm
by amongoeth
WHEN I HOST GAMES,NOT INSTANT ACTION,THE MAPS SEEM TO BE GONE WHEN I SHUT THE GAME OFF AND THEN COME ON LATER,THE MAPS ARE GONE FROM THE HOST GAME ROTATION I SET UP.
Posted: Fri Feb 13, 2004 5:37 pm
by FurrySound
So this would be a listen server then... They should still be saved in your ut2003.ini file... I haven't played with a listen server myself... You may want to check at
www.unrealadmin.org, there may be some info on their forums about it.