mutator problems
mutator problems
I put in a few new mutators that add some new weapons,the new weapons show up along with the chaos weapons,but when somone joins my server that i am hosting,they dont see the same weapons or have the same weapons and they cant even see their own weapon!
What do i need to do to make everyone in my server be able to play with all the same weapons as i do?
thanks
What do i need to do to make everyone in my server be able to play with all the same weapons as i do?
thanks
Re: how?
Again you have to check the other mods for info, we can only tell you how to get the chaos stuff working. From our manual:amongoeth wrote:There is alot in the .ini file,what exactly to i write in there to get the mutators to work?
Chances are if you add their .U files to the same place it will work for clients. But again check their docs.Go to your UT2003\System folder, and open the UT2003.ini file, and in the Engine.GameEngine section, add the following lines:
ServerPackages=MultiPickup
ServerPackages=ChaosGames_UI
ServerPackages=ChaosGames
ServerPackages=ChaosUT
Making sure there are no empty spaces at the end of each line.
This will enable clients on your server to see the Chaos 'stuff'.
Jb
im close
Within my systems folder,the mutators made their own .ini file for each mutator,within those ini files are these:
[CFX.MutCFXReplacer]
ArenaWeaponClassName=XWeapons.LinkGun
[ZEncodersWeaponsV17.MP5_Mutator]
WeaponClassName=XWeapons.Minigun
bKeepAssaultGrenades=False
bKeepMiniAmmo=True
bAddMP5Grenades=True
[ZEncodersWeaponsV17.MP5Ammo]
clientMAxAmmo=90
ClientInitialAmount=30
[ZEncodersWeaponsV17.MP5AmmoPickup]
ClientAmmoAmount=30
[ZEncodersWeaponsV17.MP5GrenadeAmmo]
clientMAxAmmo=12
ClientInitialAmount=3
[ZEncodersWeaponsV17.MP5GrenadePickup]
ClientAmmoAmount=3
[ZEncodersWeaponsV17.Benelli_Mutator]
WeaponClassName=XWeapons.BioRifle
bKeepFlakAmmo=False
[ZEncodersWeaponsV17.BenelliAmmo]
clientMAxAmmo=14
ClientInitialAmount=6
[ZEncodersWeaponsV17.BenelliAmmoPickup]
ClientAmmoAmount=4
Do i just cut and paste all of this exactly like it is into the ut2003 ini. folder under game engines?
[CFX.MutCFXReplacer]
ArenaWeaponClassName=XWeapons.LinkGun
[ZEncodersWeaponsV17.MP5_Mutator]
WeaponClassName=XWeapons.Minigun
bKeepAssaultGrenades=False
bKeepMiniAmmo=True
bAddMP5Grenades=True
[ZEncodersWeaponsV17.MP5Ammo]
clientMAxAmmo=90
ClientInitialAmount=30
[ZEncodersWeaponsV17.MP5AmmoPickup]
ClientAmmoAmount=30
[ZEncodersWeaponsV17.MP5GrenadeAmmo]
clientMAxAmmo=12
ClientInitialAmount=3
[ZEncodersWeaponsV17.MP5GrenadePickup]
ClientAmmoAmount=3
[ZEncodersWeaponsV17.Benelli_Mutator]
WeaponClassName=XWeapons.BioRifle
bKeepFlakAmmo=False
[ZEncodersWeaponsV17.BenelliAmmo]
clientMAxAmmo=14
ClientInitialAmount=6
[ZEncodersWeaponsV17.BenelliAmmoPickup]
ClientAmmoAmount=4
Do i just cut and paste all of this exactly like it is into the ut2003 ini. folder under game engines?
No, not at all. What he's saying is that you need to read the instructions that came with that mutator/mod. It shoud tell you in there what you need to do. Look for instructions about adding ServerPackages, similar to what he quoted from our manual.
And remember, that not all of them will work with Chaos. That one just might be one of them that doesn't.
And remember, that not all of them will work with Chaos. That one just might be one of them that doesn't.
In the case of there not being a readme for those-
From those weapons that you listed, the ServerPackages listings should bea s follows:
ServerPackages=ZEncodersWeaponsV17
ServerPackages=CFX
I think that should work, can't remember if texture packages etc. need to be added.
But check the help documentation for each if possible. And R.Flagg is correct in saying that not all mutators work with Chaos.
From those weapons that you listed, the ServerPackages listings should bea s follows:
ServerPackages=ZEncodersWeaponsV17
ServerPackages=CFX
I think that should work, can't remember if texture packages etc. need to be added.
But check the help documentation for each if possible. And R.Flagg is correct in saying that not all mutators work with Chaos.
one more
All the mutator instructions said was to place files in the ut2003 system folder,thats what i did.
Is it posible for a mutator not to work with chaos but yet i still see the mutator and chaos weapons when i host but the people connecting dont?
Is it posible for a mutator not to work with chaos but yet i still see the mutator and chaos weapons when i host but the people connecting dont?
ammo question
The mutators are working with chaos,but when i select other mutator weapons and then the chaos crossbow to be in the game and the grenade launcher,only the standard ammo seems to appear in the game,how do i make the napalm or exploding arrows ammo appear also?