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Couple of Neat Pics
Posted: Mon Mar 08, 2004 1:04 pm
by jb
I dunno, thought these were cool:
Looking down the barrel after winning the match
Winning the match with a vortex in the background:
Still WIP, but another frozen effect pic:

Posted: Mon Mar 08, 2004 4:50 pm
by jeditobe1
I would just like to add that the ice effects look even better animated. Sparkles and stuff

Posted: Mon Mar 08, 2004 5:28 pm
by Kyllian
Curse my low detail settings
How does that get displayed again? Decals?
Posted: Mon Mar 08, 2004 6:50 pm
by LoQtUS
And no one has noticed that the Female Models no longer distort with Melee weapons to the size of the male models.
PS, The alien models dont distort with the Idle animations now either

Posted: Mon Mar 08, 2004 7:02 pm
by Shuri
LoQtUS wrote:And no one has noticed that the Female Models no longer distort with Melee weapons to the size of the male models.
PS, The alien models dont distort with the Idle animations now either

Cool, hadn't noticed

(don't really do melee duel much...)
Posted: Mon Mar 08, 2004 7:33 pm
by jeditobe1
its either decals or projectors kyl
Posted: Mon Mar 08, 2004 7:53 pm
by TKATK
projectors propably,if im correct
keep projectors up always
decals is only for weapon marks
Posted: Mon Mar 08, 2004 8:34 pm
by R.Flagg
my buddy Loq (whom I'm about to disappoint) wrote:And no one has noticed that the Female Models no longer distort with Melee weapons to the size of the male models.
Please refer to #3, of my initial 55 comments (posted yesterday in dev section), concerning Saturdays' IR.
Posted: Mon Mar 08, 2004 8:41 pm
by Shadowstar
Projectors would work better if we can keep the frozen objects from moving. Decals should solve that problem, but may not look as nice. Of course, none of this will be in until 2k4, so we may just wanna wait and see what 2k4 brings in.
I've been tossing around the idea of increasing the sparkle amount a bit, since its only noticeable if you look real close.
Posted: Tue Mar 09, 2004 6:27 am
by TKATK
but do the sparkless drain FPS?if it drains fps it shouldnt be overdone
Posted: Tue Mar 09, 2004 10:22 pm
by Shadowstar
Actually the sparkles use considerably less particles than most of the other fx do. From looking at the other effects Chaos uses, it seems that an average of about 70 or so particles is spawned with each effect. The sparkle effect uses maybe 10 particles max. It's interesting because the particles have such a low lifespan, it looks like there's about 40 of them going on at once.
Posted: Wed Mar 10, 2004 4:25 am
by BIGFOOT_PI
Avalanche has a bit of a blood spewing pooper problem there...

Posted: Wed Mar 10, 2004 12:43 pm
by jb
BIGFOOT_PI wrote:Avalanche has a bit of a blood spewing pooper problem there...

I did say Work In Progress on the screen shot so cut me some slack

Hehehehehehhehehehe