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Chaos.. The way its meant to be played

Posted: Fri Apr 02, 2004 6:54 pm
by jeditobe1
Ever though of doing CTF-1on1-Joust.. and actually jousting?

Well.. you can get a bit closer to the actual thing using melee weapons. Granted its not a horse and a lance, but its so satisfying...

Image
(click picture for a larger version)

Posted: Fri Apr 02, 2004 7:02 pm
by Shuri
:D

Gotta try this.

Posted: Fri Apr 02, 2004 8:18 pm
by TKATK
maybe skaarj wielding daggers should get daggers replaced by claws?why use steel daggers when you have razor sharp claws

Posted: Fri Apr 02, 2004 8:25 pm
by LoQtUS
TKATK wrote:maybe skaarj wielding daggers should get daggers replaced by claws?why use steel daggers when you have razor sharp claws

because to get them to work we would have to completely redo the Skeliton for it and then set up new animations. and at approximatly 100 and some animations im getting just a bit exausted LOL ;)

Posted: Fri Apr 02, 2004 10:29 pm
by jeditobe1
with the skaarj the current melee anims work fine. So luckily we dont have to make a full new set for them because of their tail

Posted: Fri Apr 02, 2004 11:07 pm
by TKATK
well,cant you duplicate most of the animations becouse there isnt much of a difference in claw/hand movement between a claw spin or a dagger spin

Posted: Sat Apr 03, 2004 4:55 am
by LoQtUS
TKATK wrote:well,cant you duplicate most of the animations becouse there isnt much of a difference in claw/hand movement between a claw spin or a dagger spin
Actualy, Providing that i could get hold of the mesh, the precess would be something like this:

1. edit the skeliton to add bones for the claws. ( takes about 5 Min)
2. remap the Vertexes to the new skeliton ( could take a verry long time)
3. recreate the animations ( *, could take a few weeks)


* The dagger animations turn the wrist as to stick the attached blade out and not the fist. hence the player would endup hitting his enemy with the wrist instead of the claws.

Ofcourse, this would all be dependant of getting the mesh, but its not possable to extract it from the editor, and its just a bit too much work to be able to only be used on one model.

Posted: Sat Apr 03, 2004 5:52 am
by NeoNight
LoQtUS wrote:
TKATK wrote:maybe skaarj wielding daggers should get daggers replaced by claws?why use steel daggers when you have razor sharp claws

because to get them to work we would have to completely redo the Skeliton for it and then set up new animations. and at approximatly 100 and some animations im getting just a bit exausted LOL ;)
100 thats NOT enough! *pulls out whip* work you work!! I want 500 animations!! :twisted: :evil: :twisted: :evil: :twisted: :P 8O